CurseForge · Minecraft mod
Recycler Scrap
Turn unwanted items into Scrap with a fast, data‑driven Recycler block; fully configurable via TOML and datapacks, with tag‑ and item‑based rules and optional TACZ support.
Quick answer
Which Recycler Scrap release should I use?
Recycler Scrap Recycler Mod-1.20.1-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Recycler Scrap required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Recycler Scrap Recycler Mod-1.20.1-1.0.0.jar need?
Recycler Mod-1.20.1-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Recycler Scrap without breaking your instance.
Built for Recycler Scrap Recycler Mod-1.20.1-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Recycler Mod-1.20.1-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Recycler Mod-1.20.1-1.0.0.jar. It opens that exact file at the source.
About this project
What does Recycler Scrap add?
Recycler — data‑driven economy foundation for your modpack
Turn unwanted items into Scrap with a fast, focused Recycler block. Fully data‑driven via TOML and datapacks, with tag‑ and item‑based rules and optional TACZ coverage. Designed to be the backbone of your modpack’s economy: simple loop, clear feedback, and values you can rebalance without recompiling.
Key Features
- Recycler block: five input slots, five output slots, FE/RF power usage, visible progress bar, and ambient particles for clear feedback
- Scrap currency: lightweight item you can sink or reward anywhere in your progression
- Flexible config (TOML): allow by item and by tag; set fixed amounts or random ranges (
lo..hi) per item or per tag - Datapack support: ship defaults with
data/recycler/recycler/scrap_values.json(number or{min,max}) for per‑world tuning and quick/reloaditeration - Scales with tags: cover entire families (e.g., tools, weapons) without enumerating every ID, then override a few standouts by item
- Optional TACZ compatibility: cover weapons through item allows or tag rules without bespoke patches
Why it fits modpacks
- Economy backbone: clear loop (items → Scrap) that is easy to explain and adopt
- Externalized balance: tweak numbers in configs/datapacks; no code changes or new binaries
- Scales safely: use tag defaults for a stable baseline; refine outliers by item
- Low cognitive load: minimal friction for players and maintainers alike
Getting Started
- Drop the
.jarintomods/(Forge 1.20.x) - Place the Recycler, power it with FE/RF, insert items, collect Scrap
- On first run, edit
config/recycler-common.toml:item_allow: list of allowed itemstag_allow: list of allowed tagsitem_overrides: fixed values (n) or rangeslo..hiper itemtag_defaults: fixed values (n) or rangeslo..hiper tag
Data‑driven Balance
- Start broad with tags: define your baseline in
tag_defaults - Refine with item overrides: adjust outliers that are too strong/weak
- Split scope: keep global policy in TOML and per‑world tweaks in a datapack
Datapack Overrides (per world)
- Path:
data/recycler/recycler/scrap_values.json - Accepts either a number or an object
{min,max} - Example:
{
"minecraft:iron_ingot": 2,
"#forge:tools": { "min": 1, "max": 3 }
}
- Use
/reloadto iterate quickly in SSP/servers
Block Details
- 5 input slots, 5 output slots
- Consumes FE/RF during operation
- Visible progress and ambient particles for at‑a‑glance status
Compatibility
- TACZ (optional): supported via item/tag rules; no dedicated patches required
- Plays nicely with content/progression mods since values are externalized and reloadable
Requirements
- Forge 1.20.x
License
- MIT — straightforward redistribution and modpack inclusion
FAQ
- Do I need an economy plugin? No. Scrap is the built‑in currency loop
- Can I adjust values per world? Yes, via the datapack JSON and
/reload - How do I make exceptions? Use
item_overridesin TOML or per‑item entries in the datapack JSON - Performance considerations? Lightweight, focused design; all balancing is data‑driven
Project description from CurseForge.
Pick your setup
Recycler Scrap by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Recycler Scrap versions and loaders
Recycler Mod-1.20.1-1.0.0.jar
28 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.