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Ars Zero project artwork

CurseForge · Minecraft mod

Ars Zero

New cast devices and new glyphs for Ars Nouveau

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Ars Zero release matches 1.21 NeoForge?

Updated 2 months ago
beta file Ars Zero 2.0.0-beta3 for 1.21.1
Game version 1.21, 1.21.1
Loader NeoForge

Ars Zero 2.0.0-beta3 for 1.21.1 targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.

Where it goes

Is Ars Zero required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Ars Zero 2.0.0-beta3 for 1.21.1 need?

Ars Zero 2.0.0-beta3 for 1.21.1 on 1.21 NeoForge. Every mod below is checked against that same setup.

1 required mod needs a matching file

Install Ars Elemental, Curios API, Ars Nouveau first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

Ars Elemental Needed by Ars Zero 2.0.0-beta3 for 1.21.1
required
Matching file found Matched file: Ars_Elemental-1.21.0-0.7.0.5.jar
Curios API Needed by Ars Zero 2.0.0-beta3 for 1.21.1
required
No matching file
Ars Nouveau Needed by Ars Zero 2.0.0-beta3 for 1.21.1
required
Matching file found Matched file: ars_nouveau-1.21.1-5.13.5

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Ars Zero without breaking your instance.

Built for Ars Zero 2.0.0-beta3 for 1.21.1 on 1.21 NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Ars Zero 2.0.0-beta3 for 1.21.1. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Ars Elemental, Curios API, Ars Nouveau first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Ars Zero 2.0.0-beta3 for 1.21.1. It opens that exact file at the source.

About this project

What does Ars Zero add?

This mod adds a new caster item to Ars Nouveau; the Spell Staff. Unlike the Spell Book, the Staff allows you to continously cast spells as you hold down 'use'. This opens up for new scenarios that were previously not possible. To support such new scenarios, it's necessary to add a new cast method 'Temporal Context Form' and new effects that work in this context.

Check out the video below for a quick rundown of what you can do:

Items

  • Creative/Archmage/Mage/Novice Spell Staff: Has 3 spell phases (begin, tick, end) each with 10 glyph slots. Dyable.
  • Psion's Circlet: A Tier 3 wearable circlet (Curios head slot) with 3 spell phases (begin, tick, end) each with 10 glyph slots. Cast spells by holding the channel key while wearing it.

Glyphs

  • Temporal Context Form: Resolve spell at previous spell phase output. Only usable in the spell staff's 'tick' or 'end' phases
  • Near Form: Cast 1 block ahead of your look direction
  • Push: Works just like pull, but in the opposite direction. Useful for pushing away objects to where you look
  • Select: Selects entities - mostly used to 'mark' objects for Temporal Context Form, in the begin phase.
  • Conjure Voxel: Create a small block-like entity of mana. Has alternative elemental forms depending on which effects come directly after it (see Voxels section below)
  • Anchor: Moves entities in relation to the caster
  • Remove Gravity: Sets a (living) entity to have no gravity for a duration of time.
  • Convergence: Concentrate a large amount of mana in a single point. Can be used to charge source jars on its own - or combined with Explosion or Conjure Water to turn these glyphs into powerful Tier 3 versions.
  • Geometrize: Resolve forwarded spells in a geometric shape. Can also be combined with Conjure Terrain or Break to instead create an Earth Golem that destroys or places blocks for you. Has specific Geometry related augments.
  • Conjure Blight: Places blight liquid at a location. (new liquid type that applies wither and destroys living things like vegetation)
  • Beam: Compresses mana into a violent beam; resolves the remainder of the spell on each hit, draining mana per hit.

Glyphs disabled by default

  • AOE II, AOE III, Amplifier II, Amplifier III. These are copied directly from Ars Adams Plus and will be removed once this mod is available in 1.21.1 as well.

Blocks

  • Multi-phase Turret: Quite similar to a normal spell turret, except this one has three distinct start/tick/end phases. Right click with e.g. Staff to set a spell.

    Multiphase Turret

Voxels

Voxels are small block-like entities created by the Conjure Voxel glyph. They can be created in different elemental variants by placing specific glyphs directly after Conjure Voxel:

Arcane Voxel Arcane Voxel Arcane Voxel Arcane VoxelArcane Voxel Arcane Voxel Arcane Voxel Blight Voxel

  • Arcane Voxel (default): Created with just Conjure Voxel. Can carry a spell resolver to cast spells when it hits targets.
  • Fire Voxel: Created with Conjure Voxel + Ignite. Interacts with fire-related blocks and entities. Vulnerable to water and rain.
  • Water Voxel: Created with Conjure Voxel + Conjure Water. Interacts with water-related blocks and can be collected. Vulnerable to hot environments.
  • Wind Voxel: Created with Conjure Voxel + Wind Shear. Floats and pushes entities. Creates explosive reactions with fire.
  • Stone Voxel: Created with Conjure Voxel + Conjure Terrain. Breaks fragile blocks and deals impact damage.
  • Ice Voxel: Created with Conjure Voxel + Cold Snap. Freezes water and breaks fragile blocks.
  • Lightning Voxel: Created with Conjure Voxel + Discharge. Discharges living entities and deals damage.

Voxel Interactions

When voxels collide with each other, they produce elemental interactions. Opposing elements cancel each other out, while compatible elements may merge or combine.

Elemental Power

Your Elemental Power affects how voxels interact with environmental hazards. Higher power in a voxel's element increases its resistance to opposing forces.

Discord

Questions? Ideas? Feedback? Join the Discord server! (Ars Nouveau - addonchats/Ars Ze

Project description from CurseForge.

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Ars Zero by Minecraft version and loader

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Recent files

Ars Zero versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.