CurseForge · Minecraft mod
AlwaysAuth
Keep your server always online even if Mojang is offline!
Quick answer
Which AlwaysAuth release matches 1.18?
AlwaysAuth 0.5.1-velocity-velocity targets 1.10, 1.10.1, 1.10.2 with velocity. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is AlwaysAuth required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does AlwaysAuth 0.5.1-velocity-velocity need?
0.5.1-velocity-velocity on 1.18. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add AlwaysAuth without breaking your instance.
Built for AlwaysAuth 0.5.1-velocity-velocity on 1.18. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.5.1-velocity-velocity. It targets 1.10, 1.10.1, 1.10.2 with velocity; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.5.1-velocity-velocity. It opens that exact file at the source.
About this project
What does AlwaysAuth add?
I have opened a support discord, join now! https://discord.gg/uHm8EbfCFr
AlwaysAuth
AlwaysAuth is a fallback authentication solution for Minecraft servers that ensures your players can log in even if Mojang's authentication servers experience downtime. Unlike traditional offline-mode workarounds, AlwaysAuth keeps your server in online mode while providing a seamless failover mechanism to a local authentication system.
How It Works
AlwaysAuth operates by inserting a local authentication server between your Minecraft server and Mojang’s official authentication servers:
- When a player tries to log in, AlwaysAuth first sends the authentication request to Mojang.
- If Mojang is online and responds, the request passes back to your server normally.
- If Mojang is offline, AlwaysAuth uses its local fallback system to verify the user.
This approach ensures:
- Instant failover: No waiting for periodic checks. Even short outages are handled seamlessly.
- Online mode stays enabled: You never have to switch your server to offline mode.
- Reliable authentication during extended downtime: Long outages are handled just as smoothly.
AlwaysAuth vs AlwaysOnline
| Feature | AlwaysAuth | AlwaysOnline |
|---|---|---|
| Spigot Support | ✅ | ✅ |
| Paper Support | ✅ | ✅ |
| BungeeCord Support | ❌* | ✅ |
| Velocity Support | ✅ | ✅ |
| Sponge Support | ❌** | ✅ |
| Fabric Support | ✅ | ❌ |
| NeoForge Support | ✅ | ❌ |
| Instant Failover | ✅ | ❌ |
| Online Mode Stays Enabled | ✅ | ❌ |
| Remote Database Support | ✅ | ✅ |
| Records Metrics | ❌ | ✅ |
| Multiple Security Modes | ✅ | ❌ |
| IP-Based Validation | ✅ | ✅ |
*There is no possible way to set a custom session server on bungeecord, nor ever will according to md_5, see here. I will be creating a work around that involves many extra steps, however I recommend switching to Velocity or using the Standalone jar
**Sponge support is planned to be added later, I am just unfamiliar with the SpongeAPI
Key Benefits
- Keep Online Mode Active: No need to compromise security for downtime.
- Supports Multiple Platforms: Works with Spigot, Paper, BungeeCord, Velocity, Fabric, and NeoForge.
- Flexible Authentication: Choose from multiple security modes and fallback methods.
- Reliable: Handles both short blips and extended Mojang outages effortlessly.
Installation
- Download the AlwaysAuth mod for your server platform.
- Place the mod in your server’s
mods(or equivalent) folder. - Restart your server.
- Configure AlwaysAuth in the config file to enable features like local authentication, remote database support, or IP-based validation.
Give yourself the permission alwaysauth.admin to access the commands
Configuration
AlwaysAuth provides a flexible configuration file where you can:
- Enable or disable specific fallback methods.
- Set up remote databases for cross-server authentication.
- Choose between different security modes.
###################################
# #
# Always Auth Configuration #
# #
###################################
# Whether or not there should be debug message
# This won't work on the standalone jar
debug=false
# Check for updates and notify staff (and console) on join who have the permission alwaysauth.admin
check-updates=true
# The ip for the session server
# If set anything other than 127.0.0.1 or 0.0.0.0 (allows public access), it will treat as external server
# An external server means only port needs to be set (to match that external server) and it will use that to authenticate.
# Please note as of right now you will not see console logs on the server if you are using an external server
ip-address=127.0.0.1
# Port for the session server
port=8765
###########################
# Security Settings #
###########################
# Enable HMAC-SHA256 signature verification for authorized servers
# Currently DISABLED by default due to Minecraft URL handling limitations
# Use firewall rules or localhost restriction for access control instead
# Database encryption works regardless of this setting
authentication-enabled=true
# Secret key for database encryption (auto-generated)
# KEEP THIS SECRET! Used to encrypt IP addresses and profile data in database
# If deleted database will need to also be reset!
# To regenerate, delete this line and restart the server
secret-key=GENERATED ON STARTUP
###########################
# Fallback Settings #
###########################
# Enable session fallback when Mojang servers are down
fallback-enabled=true
# Maximum hours a player can stay offline before requiring re-authentication (0 = always require)
max-offline-hours=72
# Days before old session data is cleaned up
cleanup-days=30
# Security level: 'basic' (always verify) or 'medium' (use max-offline-hours)
security-level=basic
# Upstream Session Server URL
# Default is Mojang's official one but this option is here to work with things like minehut's external servers
upstream-server=https://sessionserver.mojang.com
###########################
# Database Settings #
###########################
# Database type: h2, mysql, or mariadb
database.type=h2
# Database host (not used for H2)
database.host=localhost
# Database port (not used for H2)
database.port=3306
# Database name
database.name=minecraft
# Database username (not used for H2)
database.username=root
# Database password (not used for H2)
database.password=
Project description from CurseForge.
Pick your setup
AlwaysAuth by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
4 loader builds26.1.1
4 loader builds26.1
4 loader builds1.21.11
4 loader builds1.21.10
4 loader builds1.21.9
4 loader builds1.21.8
4 loader builds1.21.7
4 loader builds1.21.6
4 loader builds1.21.5
4 loader builds1.21.4
4 loader buildsShowing the newest 12 of 66 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AlwaysAuth versions and loaders
0.5.1-velocity-velocity
AlwaysAuth-velocity-0.5.1.jar
27 May 2026
0.5.1-spigot-spigot
AlwaysAuth-spigot-0.5.1.jar
27 May 2026
0.5.1-1.18-fabric
AlwaysAuth-1.18-0.5.1.jar
27 May 2026
0.5.0-velocity
AlwaysAuth-velocity-0.5.0.jar
29 Mar 2026
0.5.0-spigot
AlwaysAuth-spigot-0.5.0.jar
29 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.