Back to mods
FlexHUD project artwork

CurseForge · Minecraft mod

FlexHUD

hud lib

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which FlexHUD release should I use?

Updated 10 months ago
Latest stable file flexhud-1.0+1.21.1-neoforge.jar
Game version 1.21.1
Loader NeoForge

flexhud-1.0+1.21.1-neoforge.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is FlexHUD required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does flexhud-1.0+1.21.1-neoforge.jar need?

flexhud-1.0+1.21.1-neoforge.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add FlexHUD without breaking your instance.

Built for flexhud-1.0+1.21.1-neoforge.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use flexhud-1.0+1.21.1-neoforge.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside flexhud-1.0+1.21.1-neoforge.jar. It opens that exact file at the source.

About this project

What does FlexHUD add?

FlexHUD

show

An extensible HUD layout and rendering library built on NeoForge. It uses “RelativeRect + Anchor” to describe HUD element positions and sizes in a resolution‑independent way, provides an interactive config screen for drag/resize with constraints, and persists layout to client config while auto‑recomputing on screen size changes.

Goals

  • Describe HUD element position and size via RelativeRect and Anchor so layouts are stable across resolutions/aspect ratios.
  • Expose a simple registration API: implement Layer#render to plug in your custom HUD element.
  • Provide a visual configuration screen (FlexHudConfigScreen): drag to move, resize with handles; ResizeMode controls constraints (Free, Aspect, Horizontal, Vertical, Fixed).
  • Persistence and hot‑update: use NeoForge ModConfig to store and sync positions; changes apply immediately at runtime.

Quick Start

Register a freely resizable Hotbar HUD element:

public class BuiltInFlexHud {
    public static void registerHotbarHud() {
        ResourceLocation id = FlexHudApi.HOTBAR_ID; // unique element ID

        // Default relative rect: bottom-center anchor, width 182, height 22
        FlexHudApi.RelativeRect defaultRelativeRect = new FlexHudApi.RelativeRect(
                FlexHudApi.Anchor.BOTTOM_CENTER,
                0, 0,
                182, 22
        );

        // Render layer: draw using the computed absolute rect
        FlexHudApi.Layer hotbarLayer = (rect, guiGraphics, deltaTracker) -> {
            PoseStack pose = guiGraphics.pose();
            pose.pushPose();

            int screenWidth = guiGraphics.guiWidth();
            int screenHeight = guiGraphics.guiHeight();
            // Compute the vanilla hotbar default absolute rect from the default relative rect
            FlexHudApi.Rect defaultRect = defaultRelativeRect.toAbsolute(screenWidth, screenHeight);
            // Apply affine transform from defaultRect to the target rect for free move/scale
            pose.mulPose(defaultRect.transform(rect));

            ((GuiAccessor) Minecraft.getInstance().gui).callRenderHotbar(guiGraphics, deltaTracker);
            pose.popPose();
        };

        // Register with Free resize mode using the default relative rect and layer
        FlexHudApi.INSTANCE.register(id, FlexHudApi.ResizeMode.Free, defaultRelativeRect, hotbarLayer);
    }
}

At runtime, the library calls updateScreenDimensions() before rendering to convert each element’s RelativeRect into an absolute Rect for the current resolution and passes it to your Layer#render.

API Overview

  • FlexHudApi#register(ResourceLocation id, ResizeMode mode, RelativeRect defaultRect, Layer layer)
    • Register a HUD element; if a saved layout exists in config, it overrides the default.
  • FlexHudApi.Impl#updateElementRelativeRect(ResourceLocation id, RelativeRect newRect)
    • Update layout at runtime and persist; the config screen uses this.
  • FlexHudApi.Impl#updateScreenDimensions()
    • Recompute all absolute rects when screen size/aspect changes.
  • FlexHudApi.Layer#render(Rect rect, GuiGraphics g, DeltaTracker dt)
    • Render callback: draw using the provided absolute rect.
  • FlexHudApi.ResizeMode
    • Free, Aspect (keep ratio), Horizontal, Vertical, Fixed.
  • FlexHudApi.Anchor
    • Nine‑grid anchors: TOP_LEFT / TOP_CENTER / TOP_RIGHT / CENTER_LEFT / CENTER / CENTER_RIGHT / BOTTOM_LEFT / BOTTOM_CENTER / BOTTOM_RIGHT.
  • FlexHudApi.RelativeRect
    • Fields: anchor, offsetX, offsetY, width, height, useRelativeSize
    • Methods: toAbsolute(int w, int h) to convert to absolute; fromAbsolute(Rect rect, Anchor a, int w, int h) to infer relative.
  • FlexHudApi.Rect#transform(Rect to)
    • Affine transform from source rect to target rect (translate + scale) to map existing drawing logic to the new position/size.

Visual Configuration

  • Press Alt + H in game to open FlexHudConfigScreen.
  • Drag to move, resize with handles; ResizeMode determines constraints.
  • Changes are persisted to client config (NeoForge ModConfig), e.g.:
  [hud]
  relative_rects = [
    "flexhud:hotbar|BOTTOM_CENTER|-2.9042664|-37.03853|188.19147|22.961472|false"
  ]

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.x (e.g. 21.1.213)
  • Java 21

License

  • MIT (see build script / project config).

Project description from CurseForge.

Pick your setup

FlexHUD by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

FlexHUD versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.