CurseForge · Minecraft mod
Productive Animals
a productive mod about using different variants of production animals to create ingots, materials, and much more!
Quick answer
Which Productive Animals release should I use?
Productive Animals Productive_Animals-1.0.4-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Productive Animals required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Productive Animals Productive_Animals-1.0.4-neoforge-1.21.1.jar need?
Productive_Animals-1.0.4-neoforge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Productive Animals without breaking your instance.
Built for Productive Animals Productive_Animals-1.0.4-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Productive_Animals-1.0.4-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Productive_Animals-1.0.4-neoforge-1.21.1.jar. It opens that exact file at the source.
About this project
What does Productive Animals add?
Tired of mining for resources? Let the animals do the work.
Productive Animals introduces Ingot/Material Animals — naturally spawning creatures themed after different ingots and materials. Each animal type is NOT so rare unless the ingot or ore is. and unique, encouraging exploration and collection.
Once captured, place them inside the Ore Extractor, a mid-game machine that produces ores automatically. The Extractor requires FE (Forge Energy) to run, and you can generate that using:
This mod’s Solar Panel, or
Any FE-producing tech mod (Mekanism recommended)
The machine supports upgrade items:
Tier 1 speed Upgrade — Required for basic operation
Tier 2 speed Upgrade — Increase processing rate
Tier 1 Extractor — baseline production,
Tier 2 Extractor — Faster baseline production,
Build your own renewable ore farm, automate resource production, and scale into late-game automation.
ATTENTION!!! As of 11/13/25 this mod is current in the works. Using chickens as the mobs to generate ores is 100% working. But using any other mob is not in there yet. But you can 100% use this mod as intended!!
Project description from CurseForge.
Pick your setup
Productive Animals by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Productive Animals versions and loaders
Productive_Animals-1.0.4-neoforge-1.21.1.jar
16 Nov 2025
Productive_Animals-1.0.3-neoforge-1.21.1.jar
14 Nov 2025
Productive_Animals-1.0.0-neoforge-1.21.1.jar
11 Nov 2025
Looking for an older file? The official CurseForge project page is in Resources.