CurseForge · Minecraft mod
endofdays
This is a zombie AI enhancement extension designed for high-version Forge, aiming to allow players to freely design and create mutation modpacks.
Quick answer
Which endofdays release should I use?
endofdays-1.8.3-RE.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is endofdays required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does endofdays-1.8.3-RE.jar need?
endofdays-1.8.3-RE.jar. Change the file and its required mods may change too.
Install [TaCZ] Timeless and Classics Zero Guns, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add endofdays without breaking your instance.
Built for endofdays-1.8.3-RE.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use endofdays-1.8.3-RE.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [TaCZ] Timeless and Classics Zero Guns, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside endofdays-1.8.3-RE.jar. It opens that exact file at the source.
About this project
What does endofdays add?
[h1=Implemented Features]
- Zombies building blocks [simulating building mechanics from zombie games]
- Zombies breaking blocks
- Zombies using fishing rods to hook players
- Zombies using fishing rods to steal items from players
- Zombies now actively seek and equip gear from nearby chests — automatically adjusting based on enchantment, durability, quality, etc.
- Zombies can see through obstacles (they can locate players even when hidden inside buildings)
- Zombies follow each other, often appearing in groups
- Zombies use Ender Pearls (they now throw them toward players to close the distance)
- Zombies now throw TNT — with a chance of instant explosion — and with improved accuracy
- Zombies can no longer be trapped by boats or minecarts
- Zombie spawning now replaces other mob spawns, configurable via settings
- Zombies jump repeatedly to reach players or leap toward them
- Burning behavior control for zombies
- Additional zombie loot drops added
- Blood Moon system added — during a Blood Moon, large hordes of zombies spawn and attack players. A warning appears in the morning before a Blood Moon occurs. The chance of a Blood Moon gradually increases with each survival day.
- Zombies can become immune to lava and campfires after a certain number of days
- Zombies automatically adjust their equipment based on the number of days passed, configurable
- Morning and evening announcements via screen titles and chat messages
- Zombies can now seek out and break specific nearby blocks
- Zombies riding Phantoms
- Added custom attribute/effect modifiers based on arithmetic expressions or direct values
- Zombies can now wear dispensers on their heads, capable of shooting [eggs, arrows, experience bottles, dragon's breath, harmful potions, fire charges, fireballs, shulker bullets, etc.]
- Zombies throw Tridents
- Zombies can swim
- Zombies use bows, tridents, and crossbows
- Zombies raise shields — when close to players, they may raise shields to harass them but cannot attack at the same time
- Compatibility with TACZ — zombies can be equipped with firearms (except machine guns)
- Zombie stacking (climbing on each other)
- Zombies now throw beneficial potions to other zombies
- Added new items — not purely AI enhancements
- All modules can be enabled/disabled via configuration
If you have ideas or encounter issues, you can contact the author through the methods provided in the mod.
Gameplay suggestions are welcome.
Spawning of custom entities can now be manually disabled — no longer forced.
Project description from CurseForge.
Pick your setup
endofdays by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
endofdays versions and loaders
endofdays-1.8.3-RE.jar
15 Jul 2026
endofdays-1.8.2-RE.jar
10 Jul 2026
endofdays-1.8.0-RE.jar
9 Jul 2026
endofdays-1.7.8-RE.jar
3 Jul 2026
endofdays-1.7.7-RE.jar
7 Apr 2026
endofdays-1.7.6-RE.jar
29 Mar 2026
endofdays-1.7.5-RE.jar
27 Mar 2026
endofdays-1.7.1-RE.jar
22 Mar 2026
endofdays-1.7.0-RE.jar
21 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.