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Ascend: Mind & Motion project artwork

CurseForge · Minecraft mod

Ascend: Mind & Motion

A lightweight gameplay systems mod adding Sanity, Insanity, and Tempo.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Ascend: Mind & Motion release should I use?

Updated 2 days ago
Latest stable file mindmotion-1.4.7
Game version 1.20.1
Loader Forge

Ascend: Mind & Motion mindmotion-1.4.7 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Ascend: Mind & Motion required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Ascend: Mind & Motion mindmotion-1.4.7 need?

mindmotion-1.4.7. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 5 pulled in by those mods
Iron's Spells 'n Spellbooks Optional for Ascend: Mind & Motion mindmotion-1.4.7
optional
Matching file found Matched file: v1.20.1-3.16.3
Ascend Optional for Ascend: Mind & Motion mindmotion-1.4.7
optional
Matching file found Matched file: ascend-3.0.8
Iron's Lib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: irons_lib-1.20.1-2.1.0.jar
playerAnimator Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: player-animation-lib-forge-1.0.2-rc1+1.20.jar
Curios API Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar
GeckoLib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar
bendy-lib Needed by playerAnimator
pulled in
Matching file found Matched file: bendy-lib-forge-4.0.0.jar

5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Ascend: Mind & Motion without breaking your instance.

Built for Ascend: Mind & Motion mindmotion-1.4.7. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use mindmotion-1.4.7. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside mindmotion-1.4.7. It opens that exact file at the source.

About this project

What does Ascend: Mind & Motion add?

Mind & Motion

A lightweight gameplay systems mod adding Sanity, Insanity, Madness and Tempo.

Epilepsy Warning

Mind & Motion includes occasional screen flashes, distortion, and other visual effects that may be triggered when Sanity becomes low or Insanity becomes high. Players with photosensitive epilepsy or sensitivity to flashing lights should disable visual effects in the mod’s configuration or avoid using the mod.

Overview

Mind & Motion is a small gameplay-enhancement mod inspired by Deepwoken. It introduces four new player attributes: Sanity, Insanity, Madness and Tempo. These systems can be enabled and disabled freely and do not change core Minecraft progression.

All features are fully configurable and can be adjusted or disabled.

Features

Sanity

  • Default maximum: 80
  • Sanity decreases in specific conditions, such as:
    • Being in dark or enclosed locations
    • Encountering certain mobs
    • Remaining at low health
  • As Sanity falls, Insanity rises.
    • High Insanity cause:
    • Visual distortion
    • Ambient audio effects
    • Light gameplay impacts

Insanity

  • Increases when Sanity drops.
  • Works as a counterpart to Sanity. Things that increase sanity decrease insanity and vice versa.
  • Introduces hallucinations, screen effects, sound cues and some other stuff.
  • Reaching maximum Insanity causes recurring Terror damage until you recover.

Tempo

  • Default maximum: 120
  • Does not regenerate naturally.
  • Gained by:
    • Dealing damage
    • Taking damage
  • Gradually decreases when out of combat.
  • If Iron’s Spells & Spellbooks is installed, Tempo increases mana regeneration.
  • Vent Ability:
    • Press G (rebindable) to perform a short-range pulse that pushes nearby enemies back.
    • Costs 40 Tempo.
    • Intended as a defensive tool for escaping danger or creating space

Madness

  • Default maximum: 20
  • Builds when taking Terror damage.
  • Decays over time.
  • Reaching maximum Madness triggers a severe backlash that:
    • Briefly stuns the player
    • Deals 30% of maximum health as damage
    • Halves the player's hunger
    • Removes 30% of current mana when Iron's Spells 'n Spellbooks is installed

Project description from CurseForge.

Pick your setup

Ascend: Mind & Motion by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Ascend: Mind & Motion versions and loaders

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.