CurseForge · Minecraft mod
EntityModelShadersFix
Occulus ETM+EMF Fixes
Quick answer
Which EntityModelShadersFix release should I use?
EntityModelShadersFix entitymodelshaderfix-forge-1.2.0+mc1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is EntityModelShadersFix required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does EntityModelShadersFix entitymodelshaderfix-forge-1.2.0+mc1.20.1.jar need?
entitymodelshaderfix-forge-1.2.0+mc1.20.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add EntityModelShadersFix without breaking your instance.
Built for EntityModelShadersFix entitymodelshaderfix-forge-1.2.0+mc1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use entitymodelshaderfix-forge-1.2.0+mc1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside entitymodelshaderfix-forge-1.2.0+mc1.20.1.jar. It opens that exact file at the source.
About this project
What does EntityModelShadersFix add?
Lets you properly use Entity Texture Features/Entity Model Features alongside Oculus shaders.
Fixes a bug where certain resource packs such as Gray's Mob Overhaul do not render the random parts of their models when Oclulus is present.
The patch itself is present in ETF, but only enabled on Fabric+Iris shaders. This mod brings that patch across to Oculus so said parts render correctly.
See the gallery for some examples!
Project description from CurseForge.
Pick your setup
EntityModelShadersFix by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EntityModelShadersFix versions and loaders
entitymodelshaderfix-forge-1.2.0+mc1.20.1.jar
26 Oct 2026
entitymodelshaderfix-forge-1.1.0+mc1.20.1.jar
30 May 2026
entitymodelshaderfix-forge-1.0.0+mc1.20.1.jar
17 Nov 2025
Looking for an older file? The official CurseForge project page is in Resources.