CurseForge · Minecraft mod
Re:Animal
Intelligent new animals that make the world livelier
Quick answer
Which Re:Animal release should I use?
Re:Animal reanimal-0.6.0.jar targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 3 required mods have matching files.
Where it goes
Is Re:Animal required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Re:Animal reanimal-0.6.0.jar need?
reanimal-0.6.0.jar. Change the file and its required mods may change too.
Install ShatterLib | OctoLib, GeckoLib, Architectury API first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Re:Animal without breaking your instance.
Built for Re:Animal reanimal-0.6.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use reanimal-0.6.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install ShatterLib | OctoLib, GeckoLib, Architectury API first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside reanimal-0.6.0.jar. It opens that exact file at the source.
About this project
What does Re:Animal add?

Re:Animal is a mod that adds several new animals to the game, significantly enhancing the visual and behavioral diversity of the world. Each creature has its own set of behaviors and a unique level of intelligence, making the environment react to the player and events in a much more natural way. Animals interact with each other, explore their surroundings and choose preferred biomes.
In addition, most species can be bred, granting access to resources, new types of food, and decorative elements. The mod fits perfectly into modpacks both for players who enjoy peaceful survival and dream of creating their own zoo, and for those who always felt the standard Minecraft world lacked vibrancy and life.

- 1.21.1: NEOFORGE

Required dependencies:

Q: Can I use your mod in a modpack?
A: Yes, feel free to include it.
Q: Can I repost your mod to another site?
A: No, you cannot.


WANT TO TRY OUT OUR OTHER MODS? - VISIT SHATTERBYTE.COM FOR MORE INFO!
Project description from CurseForge.
Pick your setup
Re:Animal by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Re:Animal versions and loaders
reanimal-0.6.0.jar
2 May 2026
reanimal-0.5.0.jar
29 Mar 2026
reanimal-0.4.2.jar
28 Feb 2026
reanimal-0.4.1.jar
16 Feb 2026
reanimal-0.4.jar
27 Dec 2025
reanimal-0.3.jar
23 Dec 2025
reanimal-0.2.2.jar
21 Dec 2025
reanimal-0.2.1.jar
11 Dec 2025
reanimal-0.2.jar
10 Dec 2025
reanimal-0.1.1.jar
9 Dec 2025
reanimal-0.1.jar
8 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.


