CurseForge · Minecraft mod
Dont Get Hurt
A more realistic life and healthcare
Quick answer
Which Dont Get Hurt release should I use?
Dont Get Hurt dgh-1.3.3.11-NeoForge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Dont Get Hurt required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Dont Get Hurt dgh-1.3.3.11-NeoForge-1.21.1.jar need?
dgh-1.3.3.11-NeoForge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Dont Get Hurt without breaking your instance.
Built for Dont Get Hurt dgh-1.3.3.11-NeoForge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dgh-1.3.3.11-NeoForge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dgh-1.3.3.11-NeoForge-1.21.1.jar. It opens that exact file at the source.
About this project
What does Dont Get Hurt add?
1. Revised Injury and Health System
- Players no longer lose health directly when taking damage. Instead, each hit creates different types of wounds on specific body parts, each with its own consequences.
- Perform basic first aid when in danger, and complete treatment once safe.
- Minor untreated injuries will worsen over time and lead to more health loss.
- Severe trauma can cause dislocations, fractures, and more...

2. Medical Tools and Medicines
- Medical Tools:
Use health scanners and blood analyzers to check your own or other players’ conditions.
Use a wrench to violently snap a dislocated arm back into place.
- Medical Treatment:
From the health screen, apply bandages, sutures, or blood bags to yourself or others.
Inject morphine for pain relief, or extract blood for storage.
You can even forcefully take blood from other players.
- Quick Diagnosis:
Without scanners, diagnose yourself based on your symptoms.
- Successful First Aid:
Depending on your physical state, first aid can grant temporary buffs such as increased damage or damage absorption. The more serious your injuries were, the stronger the benefits.
- Successful Treatment:
Effective treatment increases your body’s resistance to wounds—lasting until death.
- Survival-Based Buffs:
Gain permanent buffs (attack, mining speed, movement speed, etc.) based on survival time.
3. Configuration Options
- Most values affecting the player health system can be freely customized.
4. Compatibility
- Compatible with mods or datapacks that modify maximum health.
- Potentially incompatible with mods or datapacks that alter damage calculation.
5. How to Use
- Simple Health Interface: Press “O” to open the personal health UI. A Health Scanner is required to view more detailed information.
6. Future Plans
- Bones, organs, and symptoms
- Surgery mechanics and operating tables
- More medicines, tools, and medical kits
- Integration with Incapacitated so others can rescue you
- Implants?
- Prosthetics?
- Artificial organs?
Author’s Note
This is the author’s first attempt at creating a mod. Friendly suggestions and feedback are warmly welcomed!
Project description from CurseForge.
Pick your setup
Dont Get Hurt by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.11
1 loader build1.21.1
1 loader build1.20.6
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Dont Get Hurt versions and loaders
dgh-1.3.3.11-NeoForge-1.21.1.jar
6 Jul 2026
dgh-1.3.3.11-Forge-1.20.1.jar
6 Jul 2026
dgh-1.3.3.10-NeoForge-1.21.1.jar
3 Jul 2026
dgh-1.3.3.10-Forge-1.20.1.jar
3 Jul 2026
dgh-1.3.3.9-NeoForge-1.21.1.jar
27 May 2026
dgh-1.3.3.9-Forge-1.20.1.jar
27 May 2026
dgh-1.3.3.8-NeoForge-1.21.1.jar
25 May 2026
dgh-1.3.3.8-Forge-1.20.1.jar
25 May 2026
1.3.3.7-Forge-1.20.1
dgh-1.3.3.7-Forge-1.20.1.jar
26 Feb 2026
dgh-1.3.3.7-NeoForge-1.21.1.jar
26 Feb 2026
dgh-1.3.3.6-Forge-1.20.1.jar
19 Feb 2026
dgh-1.3.3.5-NeoForge-1.21.1.jar
18 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.