CurseForge · Minecraft mod
Create: Reactive Stress (CRS)
A simple mod that got inspired by satisfactory/factorio, fluctuating electricity usage. Brings the function into CreateMod.
Quick answer
Which Create: Reactive Stress (CRS) release should I use?
Create: Reactive Stress (CRS) create_reactive_stress-1.3-20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Create: Reactive Stress (CRS) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Reactive Stress (CRS) create_reactive_stress-1.3-20.1.jar need?
create_reactive_stress-1.3-20.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Create: Reactive Stress (CRS) without breaking your instance.
Built for Create: Reactive Stress (CRS) create_reactive_stress-1.3-20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use create_reactive_stress-1.3-20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside create_reactive_stress-1.3-20.1.jar. It opens that exact file at the source.
About this project
What does Create: Reactive Stress (CRS) add?
[Disclaimer: Optimized but still can be heavy on performance for some on serverside]
This project originally got made for CreateMod as an addon to make the gameplay a bit more challenging and interesting, while not adding in new blocks and items. The mod itself only changes how Stress is calculated in the CreateMod. If the Create machines are working aka. crafting/processing it will apply that extra multiplier thus making the machines use more stress.
Also available on Modrinth: https://modrinth.com/mod/create-reactive-stress-crs
**Recommeded to use with but optional (for realism goers):**Create: Picky Wheels (makes water wheels/windmills spam limited to biomes)
Create: Low Heated (removes the ability to use campfires for steam engines)
Currently avaliable in the mod:
Support for both 1.20.1/1.21.1 Create v6
The multipliers can be changed in the mod's config.
Supports:
- Mechanical Press x2.5
- Mechanical Mixer x2
- Mechanical Saw (partial:horizontal mode) x2
- Mill Stone x2
- Crushing wheel x3
- API for other mods to implement, supports multiple entrys (BETA | havent been tested but should work)
- Create's Goggles now can show extra information "Max Stress Usage-At current RPM"
Does not work with:
(Note: most of them already passive machines eg.: Fan)
- Mechanical Crafters
- Mechanical Drill
- Mechanical Arm
- Deployer
- Mechanical Fan
Source: https://github.com/Peterhunary/Reactive-Stress/branchesNOTE:
Should work on server-side only but optional on client.
Q: Can i use it in my modpack? A: Yes, feel free to use it.
Dont forget to mention/link a reference for the credits.
Project description from CurseForge.
Pick your setup
Create: Reactive Stress (CRS) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Reactive Stress (CRS) versions and loaders
create_reactive_stress-1.4-21.1.jar
10 Jun 2026
create_reactive_stress-1.3-20.1.jar
create_reactive_stress-1.3.jar
20 Mar 2026
create_reactive_stress-1.3-21.1.jar
create_reactive_stress-1.3.jar
20 Mar 2026
create_reactive_stress-1.2-20.1.jar
10 Feb 2026
create_reactive_stress-1.2-21-1.jar
create_reactive_stress-1.2-21.1.jar
10 Feb 2026
create_reactive_stress-1.1-20.1.jar
create_reactive_stress-1.1.jar
1 Dec 2025
create_reactive_stress-1.1-21.1.jar
create_reactive_stress-1.1.jar
25 Nov 2025
Looking for an older file? The official CurseForge project page is in Resources.