CurseForge · Minecraft mod
Immersive Wood
Expands early game wood utilization by introducing Chopping Blocks, Unlit Campfires and Flint Tools.
Quick answer
Which Immersive Wood release should I use?
Immersive Wood immersivewood-2.1.0a targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Immersive Wood required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Immersive Wood immersivewood-2.1.0a need?
immersivewood-2.1.0a. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Immersive Wood without breaking your instance.
Built for Immersive Wood immersivewood-2.1.0a. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use immersivewood-2.1.0a. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside immersivewood-2.1.0a. It opens that exact file at the source.
About this project
What does Immersive Wood add?
Version note: Immersive Wood 2.0.0+ is for Minecraft 1.21.1 (NeoForge) and is where active development is happening going forward. The 1.20.1 (Forge) version is still available but is on the older feature set. It does not have features such as Knapping and the new JSON-based custom chopping recipe system.
Overhauls early-game progression by removing 'magic' crafting. Requires players to manually process logs on Chopping Blocks, physically ignite unlit campfires with a Fire Starter, and utilize primitive Flint tools.
Important note: vanilla wooden and stone tools are still there, but if you are a modpack developer, I highly recommend customizing the wooden and stone tool tiers; perhaps removing their recipes to create more grounded and involved early game content.
✨ Features
- Manual Wood Processing: Crafting table recipes for planks are disabled. You must place logs on a Chopping Block and hew them with an axe.

- Unlit Campfires: Campfires are placed unlit by default. You cannot just plop down instant safety!

- Primitive Fire Starter: A new early-game tool crafted from sticks. Hold right-click to rub them together and ignite your fires.

- Flint Toolset: A complete set of Flint tools (Pickaxe, Axe, Shovel, Hoe, Sword).
📖 Quick Guide
Scavenge flint from gravel and knap two flints together to make a Flint Axe Head. Pair the Axe Head with a stick (snap one out of a sapling) to assemble your first Flint Axe. Stack two matching logs into a Chopping Block and start swinging that axe at logs to turn them into planks.
🔧 Adding your own Chopping Block recipes (only available in +1.21)
You can add your own input/output pair with a plain JSON file shown below. Don't forget to drop the JSON file under the data/<any_namespace>/recipe/
{
"type": "immersivewood:chopping",
"ingredient": {
"tag": "minecraft:planks"
},
"result": {
"id": "minecraft:stick",
"count": 4
}
}
⚙️ Highly Configurable
Immersive Wood comes with a config file letting you tune how strict the wood-chopping experience is. You can adjust how many planks a Chopping Block gives per log, disable the vanilla shortcut for crafting planks directly from logs, and/or make breaking logs by hand (without an axe) much slower. Find it in your config folder as immersivewood-common.toml after first launch.
📦 Modpacks & Permissions
You are free to use Immersive Wood in any modpack! The only condition is that the mod files must be downloaded via CurseForge or Modrinth.
Project description from CurseForge.
Pick your setup
Immersive Wood by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Immersive Wood versions and loaders
immersivewood-2.1.0a
immersivewood-2.1.0a.jar
1 Sept 2026
immersivewood-2.1.0
immersivewood-2.1.0.jar
1 Sept 2026
immersivewood-2.0.1
immersivewood-2.0.1.jar
31 Aug 2026
immersivewood-2.0.0
immersivewood-2.0.0.jar
30 Aug 2026
immersivewood-1.1.3
immersivewood-1.1.3.jar
27 Feb 2026
immersivewood-1.1.2
immersivewood-1.1.2.jar
25 Jan 2026
immersivewood-1.1.1
immersivewood-1.1.1.jar
18 Jan 2026
immersivewood-1.1.0
immersivewood-1.1.0.jar
19 Dec 2025
immersivewood-1.0.9
immersivewood-1.0.9.jar
17 Dec 2025
immersivewood-1.0.8
immersivewood-1.0.8.jar
15 Dec 2025
immersivewood-1.0.7
immersivewood-1.0.7.jar
12 Dec 2025
immersivewood-1.0.6
immersivewood-1.0.6.jar
12 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.