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CurseForge · Minecraft mod

SufferingFromSuccess

The more a mob dies, the stronger they get!

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Quick answer

Which SufferingFromSuccess release should I use?

Updated 9 months ago
Latest stable file SufferingFromSuccess 1.12.2 - v1.0.0
Game version 1.12.2
Loader Forge

SufferingFromSuccess 1.12.2 - v1.0.0 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is SufferingFromSuccess required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does SufferingFromSuccess 1.12.2 - v1.0.0 need?

SufferingFromSuccess 1.12.2 - v1.0.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add SufferingFromSuccess without breaking your instance.

Built for SufferingFromSuccess 1.12.2 - v1.0.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SufferingFromSuccess 1.12.2 - v1.0.0. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SufferingFromSuccess 1.12.2 - v1.0.0. It opens that exact file at the source.

About this project

What does SufferingFromSuccess add?

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Discord

SufferingFromSuccess was developed for the 2025 1.12 Modding coalition Mod Jam!

🔥 Join the 1.12 Coalition! 🔥

The 1.12 Modding Coalition Banner

The theme for the Mod Jam was "The more you have, the worse it gets".

Enter SufferingFromSuccess; a mod where the more a mob dies, the stronger they get!

Mobs spawn with enhanced attributes and sometimes extra abilities depending on the amount of times that mob has died before. Unlike other difficulty mods, the bonuses are calculated on a per entity basis. Zombies get stronger only when Zombies die. Even Husks won't receive bonuses.

Notably, SufferingFromSuccess works by tracking the number of times a mob has died by any means. So even mob grinders and traps around your base will contribute to enhancing mobs' strength!

Tracking Methods

SufferingFromSuccess has two ways of tracking deaths for its systems. A queue based tracker and an individual counter based tracker.

Queue Based Tracker

SufferingFromSuccess will track the most recent deaths that occurred in a queue of a configurable length, giving bonuses to future mob spawn based on the amount of times that mob id is in the queue.

Individual Counter Based Tracker (Default)

SufferingFromSuccess will track all deaths and group the deaths by mob id, using that count to give future mob spawns bonuses. If a mob of that type doesn't die after a configurable duration, the count of the number of deaths will decay exponentially. What this means is you can get mobs to "go back to normal" by leaving them alone or by actually working to keep those mobs safe. No better time to add railings to your bridges and roofs to your builds!

Bonuses

SufferingFromSuccess applies many bonuses to mobs, and certain mobs receive unique benefits from this system. The strength of these bonuses are all configurable.

The amount a mob receives is all tied to the number of mobs of that type that have died already.

Bonuses are rather aggressive on their strength and by default are configured to be noticeable very quickly. But the mob ids in the queue can be cycled out and the individual counter will decay over time if the mobs are left alone, allowing them to return to normal.

General

In general, mobs can get extra health, armor, armor toughness, attack damage, movement speed, follow range, swim speed and knockback resistance. These are all applied as attribute modifiers.

In addition, mobs can also spawn with absorption hearts (not applied through the potion effect).

The sections below outline to bonuses unique mobs can receive but also apply to modded mobs that extend those classes (i.e. modded Creepers will get the same unique benefits as regular Creepers, but counted independently).

Common

  • Mobs that can pick up items will spawn with a higher chance of being able to pick up items
  • Mobs that can be tamed will spawn with an additional chance of having an attempt to tame them fail.
  • Villagers and Zombie Villagers will spawn with a higher chance of being a Nitwit.

Blazes

Blazes will spawn with a higher fire rate and lower cooldown between fireball attacks.

Creepers

Creepers will spawn with a higher base explosion power and also spawn with a chance to be powered.

Endermites

Endermites will spawn with a longer lifetime.

Ghasts

Ghasts will spawn with a higher explosion power for their fireballs.

Guardians

Guardians will have a faster attack rate for their ranged beam attack.

Skeletons

Skeletons will spawn with a faster fire rate.

Slimes

Slimes will spawn larger. Slimes that spawn as a result of splitting will not receive this bonus for obvious reasons (never ending swarms of slimes!)

Spiders

Spiders will spawn with a higher chance for a Skeleton rider.

Vexes

Vexes will spawn with a longer lifetime.

Witches

Witches will spawn with a chance to drink enhanced or extended potions over regular potions. They will also spawn with a chance to have the ability to drink Regeneration and Invisibility potions.

Zombies

Zombies will spawn with a higher chance to break doors and a higher chance to call reinforcements. Zombies spawned through reinforcements will not receive the reinforcement buff. Zombies that are babies will also spawn with a higher chance of riding a Chicken.

Project description from CurseForge.

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Recent files

SufferingFromSuccess versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.