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CurseForge · Minecraft mod

Trials Chambers [Backport]

Blocks & Items backported from the Tricky Trials update for 1.20.1 where Trials Chambers are reimagined by me.

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Quick answer

Which Trials Chambers [Backport] release should I use?

Updated 8 months ago
Latest stable file Trials Chambers [Backport] vFinal
Game version 1.20.1
Loader Forge, NeoForge

Trials Chambers [Backport] vFinal targets 1.20.1 with Forge, NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is Trials Chambers [Backport] required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Trials Chambers [Backport] vFinal need?

Trials Chambers [Backport] vFinal. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

3 listed on this file 1 pulled in by one of those mods
Mowzie's Mobs Optional for Trials Chambers [Backport] vFinal
optional
Matching file found Matched file: Mowzie's Mobs - 1.8.2 (1.20.1)
GeckoLib Needed by Mowzie's Mobs
pulled in
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Trials Chambers [Backport] without breaking your instance.

Built for Trials Chambers [Backport] vFinal. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Trials Chambers [Backport] vFinal. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Trials Chambers [Backport] vFinal. It opens that exact file at the source.

About this project

What does Trials Chambers [Backport] add?

This mod has been discontinued.Trials Chambers

This mod adds the content from the Tricky Trials update to Neo/Forge 1.20.1 to reimagined the Trials Chambers in my own image. However, I didn't do the Breeze & Armadillo. These Trials Chambers spawns with a Central Chamber, which automatically connects to an Entrance/Exit Hallway and a large Hallway Chamber. From there, there is a "Boss Chamber" at the end of the Large Hallway Chamber, which houses either an Evoker, Illusion, or Iceologer (from Friends & Foes) with Illager specific Trial Spawners alongside with them. There is even a small chance for a Boss Room dedicated to Wroughtnaut from Mowzie's Mobs as well.

Beyond the main rooms though, everything else on the side path is completely randomized by generating from a large selection of chambers connected by hallways. A Trials Chamber could have anywhere from 6 additional Chambers to 20+ base on generation, and these Trials Chambers spawn anywhere undergroud in the Overworld starting at Deepslate level. Trial Spawners & Trial Vaults work as intended, with the Spawners being randomly picked based on the room type from a selection of options, and can be optionally increased in difficulty by using the Bad Omen effect. Vaults will pick between 3 to 6 rewards from a loot table, with the key items being new cosmeitcs & the Heavy Core, which can be used to craft the Mace weapon, as expected. On top of the new Trial related stuff, all new Tuff & Copper variations are actually craftable, with one new addition which is simply put a Polished Tuff variation of the Copper Bulb which is crafted first but can be turned into Copper Bulbs by adding copper ingots to them afterwards. Also, additional changes has been made, such as Raid Captains dropping Ominous Bottles, and no longer granting Bad Omen directly, brand new potion effects, and more.

Project description from CurseForge.

Pick your setup

Trials Chambers [Backport] by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

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Recent files

Trials Chambers [Backport] versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.