CurseForge · Minecraft mod
Create: Cobblemon Manufactory
Automate your Cobblemon world with machines from Create 6.0!
Quick answer
Which Create: Cobblemon Manufactory release should I use?
Create: Cobblemon Manufactory v0.3.3 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Create: Cobblemon Manufactory required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Cobblemon Manufactory v0.3.3 need?
v0.3.3. Change the file and its required mods may change too.
Install Cobblemon, Create, Kotlin for Forge first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Cobblemon Manufactory without breaking your instance.
Built for Create: Cobblemon Manufactory v0.3.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use v0.3.3. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cobblemon, Create, Kotlin for Forge first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside v0.3.3. It opens that exact file at the source.
About this project
What does Create: Cobblemon Manufactory add?
Info
Mod Details
Cobblemon Manufactory expands both the Create and Cobblemon experience by automating the entire Poké Ball crafting process. With custom sequenced assemblies, new intermediate items, and recipe balancing tuned for Create 6.0, you can build complex factories that mass-produce Poké Balls with full mechanical automation. Perfect for tech-focused players, multiplayer servers, and Cobblemon worlds that want deeper progression and automated infrastructure.
Disclaimer
This mod will be heavily changed by version 1.0.0. Expect your existing automations to need an update as I will be changing recipes.
Suggestions and Contributing
If you have any suggestions for the mod, please open an issue on GitHub and/or join the Discord server linked above. The channel for this mod is here. Pull requests are welcome as well!
Credits
My mod borrows heavily from Bracken40's Create: Cobblemon Industrialized mod. Huge thanks to them for the original idea and permission to do a port. Source code for their mod is here: GitHub.
Nearly all textures come from Bracken40's mod. I am slowing making my own textures, but for now I am using theirs with permission.
Project description from CurseForge.
Pick your setup
Create: Cobblemon Manufactory by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Cobblemon Manufactory versions and loaders
v0.3.3
cobblemon_manufactory-0.3.3.jar
17 Aug 2026
v0.3.2
cobblemon_manufactory-0.3.2.jar
3 May 2026
v0.3.1
cobblemon_manufactory-0.3.1.jar
4 Feb 2026
v0.3.0
cobblemon_manufactory-0.3.0.jar
25 Jan 2026
v0.2.3
cobblemon_manufactory-0.2.3.jar
12 Jan 2026
v0.2.1
cobblemon_manufactory-0.2.1.jar
8 Jan 2026
v0.2.0
cobblemon_manufactory-0.2.0.jar
25 Dec 2025
v0.1.2
cobblemon_manufactory-0.1.2.jar
24 Dec 2025
v0.1.1
cobblemon_manufactory-0.1.1.jar
22 Dec 2025
v0.1.0
cobblemon_manufactory-0.1.0.jar
17 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.