CurseForge · Minecraft mod
Bloodmagic: Teams
BloodMagic Teams - Integrates FTB Teams with BloodMagic. Allows players to bind blood orbs and items to their team instead of personally, so teammates can share LP networks and use each other's bound items.
Quick answer
Which Bloodmagic: Teams release should I use?
Bloodmagic: Teams bloodmagicteams 1.0.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.
Where it goes
Is Bloodmagic: Teams required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Bloodmagic: Teams bloodmagicteams 1.0.1 need?
bloodmagicteams 1.0.1. Change the file and its required mods may change too.
Install Blood Magic , FTB Teams (NeoForge), Architectury API, FTB Library (NeoForge) and 1 more first. We found matching files for this game-version and loader setup. 6 come through another mod in the chain.
6 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Bloodmagic: Teams without breaking your instance.
Built for Bloodmagic: Teams bloodmagicteams 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use bloodmagicteams 1.0.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Blood Magic , FTB Teams (NeoForge), Architectury API, FTB Library (NeoForge) and 1 more first. We found matching files for this game-version and loader setup. 6 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside bloodmagicteams 1.0.1. It opens that exact file at the source.
About this project
What does Bloodmagic: Teams add?
Blood Magic Teams
Share your Blood Magic network with your teammates!
Blood Magic Teams is an addon mod that bridges Blood Magic and FTB Teams, allowing players to bind their blood orbs, daggers, and other bindable items to their team instead of themselves personally.
Features
Team Binding
When you right-click an unbound Blood Magic item while on a team, you'll be presented with a choice:
- Personal Binding - Works exactly like vanilla Blood Magic (bound to you only)
- Team Binding - Binds the item to your entire team's shared LP network
Shared LP Network
Items bound to a team can be used by any team member! This means:
- Teammates can use each other's bound blood orbs
- Sacrificial daggers can fill a shared pool
- All team members benefit from LP generation
Remember My Choice
Don't want to see the popup every time? Check "Don't ask again" and your preference will be saved. You can always change it later with commands.
Commands
/bloodmagicteams - Main command with subcommands:
/bloodmagicteams preference [personal|team]- Set your default binding preference/bloodmagicteams preference reset- Clear saved preference and ask again/bloodmagicteams status- View your current binding settings- These are convenience commands only, the UI handles all of this for you normally.
Configuration
All features can be configured in the config file:
- Enable/disable team binding functionality
- Show/hide the binding selection UI
- Team leaders can restrict team binding via FTB Teams properties
FAQ
Q: What happens if I leave my team? A: Items bound to your old team will no longer work for you. You'll need to rebind them.
Q: Can I convert a personal-bound item to team-bound? A: No, bindings are permanent. You'll need a new item to bind to your team.
Q: Does this work with all Blood Magic items? A: Yes! Any item that implements Blood Magic's binding system (orbs, daggers, sigils, etc.) will work with team binding. Should also work for addon mods.
For Modpack Makers
This mod is open for inclusion in any modpack. No need to ask permission!
Perfect for multiplayer servers, SMP groups, and anyone who wants to share the blood magic experience with friends!
Project description from CurseForge.
Pick your setup
Bloodmagic: Teams by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Bloodmagic: Teams versions and loaders
bloodmagicteams 1.0.1
bloodmagicteams-1.0.1.jar
18 Apr 2026
bloodmagicteams 1.0.1
bloodmagicteams-1.0.1.jar
18 Apr 2026
bloodmagicteams 1.0.1
bloodmagicteams-1.0.1.jar
18 Apr 2026
bloodmagicteams-1.0.1.jar
20 Jan 2026
Bloodmagic Teams v1.0.0
bloodmagicteams-1.0.0.jar
12 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.