CurseForge · Minecraft mod
PoliticsMod
Turn Minecraft into a geopolitical simulator.
Quick answer
Which PoliticsMod release matches Fabric?
politicsmod-fabric-1.20.1-0.3.jar targets 1.20.1, 1.20 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is PoliticsMod required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does politicsmod-fabric-1.20.1-0.3.jar need?
politicsmod-fabric-1.20.1-0.3.jar on Fabric. Every mod below is checked against that same setup.
Install Architectury API, Fabric API, GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add PoliticsMod without breaking your instance.
Built for politicsmod-fabric-1.20.1-0.3.jar on Fabric. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use politicsmod-fabric-1.20.1-0.3.jar. It targets 1.20.1, 1.20 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API, Fabric API, GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside politicsmod-fabric-1.20.1-0.3.jar. It opens that exact file at the source.
About this project
What does PoliticsMod add?
🏛️ PoliticsMod
Build Nations. Manage Economies. Rule the World.

⚠️ EARLY DEVELOPMENT WARNING
This mod is currently in Early Access (v0.3). Features are subject to change and bugs may occur.
- Loaders: NeoForge, Forge (1.20.1) & Fabric
- Minecraft Version: 1.21.1 & 1.20.1
- Game Mode: Designed for Creative Mode & Roleplay (RP) Servers. The Trade Warehouse also works in Survival.
Required
- Architectury API
- GeckoLib
- Fabric API (Fabric only)
📖 About
PoliticsMod brings a full political and economic simulation layer to Minecraft. Unlike simple land-claim mods, PoliticsMod models the inner life of a nation — founding a capital, governing cities, managing a treasury, trading with other nations, conducting diplomacy, and watching your borders.
Whether you are running a small kingdom or a massive empire on an RP server, this mod gives you the tools to secure territory, manage citizens, and simulate a living country.
✨ Features
🏳️ State Management
- Found Your Nation — Place the Founding Stone, right-click it, and enter your country name. One nation per player.
- Dashboard — Press
Kto open the management screen with five tabs: Overview, Map, Citizens, Diplomacy and Economy. - Custom Flag — The leader pastes a direct PNG link on the Overview tab; the flag is shown in the dashboard.
- Roles — Leader, Mayor, Citizen. Leaders appoint mayors from the Citizens tab or with
/politicsmod setrole.
🏙️ Cities & Territory
- City Stones — Place a City Stone to found a city within your territory.
- Chunk Claiming — Select chunks on the Map tab and assign them to your country or a city, or use
/politicsmod claim. - Borders — Territory borders are drawn in the world. Toggle them with
/politicsmod bordersand switch style (Lines, Walls, Corners) with/politicsmod borders style. - Territory Trading — Stand in another nation's chunk and offer a price; their leader accepts or rejects the offer standing on that chunk.
👥 Citizens
- Invite, kick and promote players from the Citizens tab (leaders and mayors).
- Kicking and changing roles requires the player to be online.
💰 Economy
- Treasury — Every nation has a balance, shown in the HUD and the Economy tab.
- Tax Blocks — Place up to 4 per chunk on your territory to earn income every economy cycle.
- Federal Tax — Tax blocks inside cities fill the city treasury; the leader sets the federal tax share that goes to the nation.
- Upkeep — Each claimed chunk costs upkeep every cycle.
- Vault — Each Vault raises the treasury limit. Right-click it to see the current limit.
- Residential Buildings — Simulate population based on housing near the block.
🛒 Trade Warehouse — Market
- Build a Trade Warehouse on your territory to access the global market between nations.
- Sell: any citizen lists the item in their hand for a price.
- Buy: leaders and mayors buy other nations' goods with the treasury.
- Embargo: nations at war cannot trade. Allies trade without the market fee.
- Works in Survival: crafted from a chest, gold ingots and planks.
🤝 Diplomacy
- Declare war, propose an alliance or peace, and accept or reject proposals from the Diplomacy tab.
- Declaring war costs money and has a cooldown.
- Surrender ends a war with a tribute: the losing nation pays a share of its income every cycle.
- Allied players cannot attack each other.
- Secession: if the federal tax is too high, a mayor can declare their city independent.
🏦 Embassy
- Place an Embassy on your territory and link it to another nation with
/politicsmod embassy link <country>while standing in its chunk. - Each linked embassy gives an income bonus every cycle, suspended while the two nations are at war.
📡 Radar
- Place a Radar on your territory.
- When players from a nation you are at war with enter its range, all your online citizens get a HUD alert.
🛡️ Protection
- Outsiders in Survival cannot break or interact with blocks inside your territory.
- During a war, enemies can break blocks in your border chunks.
📊 HUD
- Current country and city, your nation's treasury, and active radar alerts.
🚀 Quick Start
- Switch to Creative Mode and open the PoliticsMod tab in your inventory.
- Place the Founding Stone and right-click it — enter your country name.
- Place a City Stone and name your first city.
- Press
K→ Map tab → select chunks and claim them. - Place Tax Blocks (up to 4 per chunk) to start earning income.
- Invite players on the Citizens tab.
- Build a Trade Warehouse and start trading with other nations.
- Link an Embassy to a partner nation and place a Radar to watch your borders.
🔧 Commands Reference
Most actions are also available in the dashboard (K).
Nation & Citizens
| Command | Who | Description |
|---|---|---|
/politicsmod info |
Member | Nation summary: role, treasury, income and upkeep |
/politicsmod invite <player> |
Leader / Mayor | Add an online player as a citizen |
/politicsmod kick <player> |
Leader / Mayor | Remove a citizen |
/politicsmod setrole <player> <mayor|citizen> |
Leader | Change a citizen's role |
/politicsmod claim [city] |
Leader / Mayor | Claim the current chunk for the nation or a city |
/politicsmod claim_radius <radius> [city] |
Leader / Mayor | Claim chunks around you |
/politicsmod pay <country> <amount> |
Leader | Transfer money to another nation |
Cities & Taxes
| Command | Who | Description |
|---|---|---|
/politicsmod tax federal <0-99> |
Leader | Set the federal tax rate |
/politicsmod tax info |
Member | Tax overview |
/politicsmod city setmayor <city> <player> |
Leader | Appoint a city mayor |
/politicsmod city info [city] |
Member | City treasury and mayor |
/politicsmod city secede |
Mayor | Declare your city independent (needs a high federal tax) |
Diplomacy
| Command | Who | Description |
|---|---|---|
/politicsmod diplomacy war <country> |
Leader | Declare war |
/politicsmod diplomacy alliance <country> |
Leader | Propose an alliance |
/politicsmod diplomacy peace <country> |
Leader | Propose peace |
/politicsmod diplomacy surrender <country> |
Leader | Surrender and start paying tribute |
/politicsmod diplomacy accept / reject |
Leader | Answer an incoming proposal |
/politicsmod diplomacy status [country] |
Member | Show relations |
/politicsmod diplomacy tribute |
Member | Show tribute obligations |
/politicsmod diplomacy tribute cancel <country> |
Leader | Release a nation from paying you tribute |
Territory & Embassies
| Command | Who | Description |
|---|---|---|
/politicsmod territory offer <price> |
Leader / Mayor | Offer to buy the chunk you stand in |
/politicsmod territory accept / reject |
Leader (owner) | Answer the offer for the chunk you stand in |
/politicsmod territory offers |
Leader | List incoming purchase offers |
/politicsmod embassy link <country> |
Leader / Mayor | Link the embassy in your chunk |
/politicsmod embassy unlink |
Member | Unlink the embassy in your chunk |
/politicsmod embassy info |
Leader | List your embassies |
Client & Admin
| Command | Who | Description |
|---|---|---|
/politicsmod borders |
Anyone | Toggle border rendering |
/politicsmod borders style |
Anyone | Switch border style |
/politicsmod reload |
Operator | Reload config/politicsmod.json |
⚙️ Configuration
Server settings live in config/politicsmod.json and are created on first launch. Change values and run /politicsmod reload.
| Group | Settings |
|---|---|
| Territory | countryChunkPrice, cityChunkPrice, upkeepPerChunk |
| Economy | economyCycleTicks, incomePerTaxBlock, maxTaxBlocksPerChunk, baseMaxBalance, vaultBalanceBonus, embassyIncomeBonus |
| Diplomacy | warCost, warCooldownMinutes, tributeRateDefault, secedeThresholdPercent |
| Market | marketFeePercent, maxListingsPerCountry, maxListingPrice |
| Radar | radarRangeChunks, radarCheckTicks |
📦 Blocks
| Block | Description |
|---|---|
| Founding Stone | Founds and manages your nation |
| City Stone | Founds a city |
| Residential Building | Simulates housing & population |
| Tax Block | Passive income every economy cycle (max 4 per chunk) |
| Embassy | Income bonus from a linked partner nation |
| Radar | Alerts citizens when enemies at war come near |
| Vault | Raises the treasury limit |
| Trade Warehouse | Access to the market between nations (works in Survival) |
🌍 Localization
Fully localized in seven languages — all in-game messages, HUD and GUI labels follow the player's language setting:
| Language | Code |
|---|---|
| English | en_us |
| Russian | ru_ru |
| Ukrainian | uk_ua |
| Polish | pl_pl |
| German | de_de |
| French | fr_fr |
| Spanish | es_es |
⚖️ License
Licensed under the GNU General Public License v3.0 (GPL-3.0).
- Modpacks: Free to include in any modpack.
- Source Code: Available on GitHub. Free to view, modify, and distribute — any derivative work must also be released under GPL-3.0.
- Distribution: Redistribution permitted provided the source code is made available and the original license file is included.
🐛 Bug Reports & Suggestions
Found a bug or have a feature idea?
Please open an issue on the GitHub Issues Page.
Project description from CurseForge.
Pick your setup
PoliticsMod by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
2 loader builds1.20
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PoliticsMod versions and loaders
politicsmod-fabric-1.20.1-0.3.jar
20 Sept 2026
politicsmod-fabric-1.21.1-0.3.jar
15 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.