Back to mods
Create:LazyTick project artwork

CurseForge · Minecraft mod

Create:LazyTick

A commitment to optimizing Create lag in large quantities!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create:LazyTick release should I use?

Updated today
Latest stable file CLT_v2.5.21_for_Create_v6.0.10
Game version 1.21.1
Loader Forge, NeoForge

Create:LazyTick CLT_v2.5.21_for_Create_v6.0.10 targets 1.21.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create:LazyTick required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create:LazyTick CLT_v2.5.21_for_Create_v6.0.10 need?

CLT_v2.5.21_for_Create_v6.0.10. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

3 listed on this file 2 pulled in by those mods
Observable Optional for Create:LazyTick CLT_v2.5.21_for_Create_v6.0.10
optional
Matching file found Matched file: 5.4.4+neoforge
Just Enough Items (JEI) Optional for Create:LazyTick CLT_v2.5.21_for_Create_v6.0.10
optional
Matching file found Matched file: 19.44.0.401
Create Needed by Create:LazyTick CLT_v2.5.21_for_Create_v6.0.10
required
Matching file found Matched file: 6.0.10+mc1.21.1
Kotlin for Forge Needed by Observable
pulled in
Matching file found Matched file: 5.12.0
Architectury API Needed by Observable
pulled in
Matching file found Matched file: 13.0.11+neoforge

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create:LazyTick without breaking your instance.

Built for Create:LazyTick CLT_v2.5.21_for_Create_v6.0.10. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use CLT_v2.5.21_for_Create_v6.0.10. It targets 1.21.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside CLT_v2.5.21_for_Create_v6.0.10. It opens that exact file at the source.

About this project

What does Create:LazyTick add?


logo

Create: Lazy Tick ⚙️

A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!

🔧 Core Optimizations

🧱 Logistics Components

  • Belt / Funnel / Chute / Depot
  • 50%–95% reduction in idle overhead
  • 40%–80% reduction in dynamic extra workload
  • Significant gains in large-scale storage and filtering systems

🏭 Processing Components

  • Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin
  • Introduces recipe caching mechanisms
  • Performance improvement scales with recipe count
  • 70%–95% reduction in active workload
  • In extreme cases, workload drops from ~300µs to ~2–10µs

🤖 Interaction Components

  • Mechanical Arm / Deployer
  • Reduces frequent checks and repeated searches
  • 20%–60% workload reduction
  • Greater gains when interacting with Belts

🌊 Fluid System Optimization

  • Global fluid ticking reduced to 1/k of vanilla (default: 1/5)
  • Multiplier configurable via config
  • Significant improvements in large pipe networks

📊 Real-World Performance

In live server testing environments:

  • Supports 2–3× more fully active production lines
  • Semi-idle structures can scale beyond 5× vanilla capacity
  • Optimization strength increases with larger recipe datasets

⚠️ Important Notes

  • Reduced tick frequency may cause slight animation delays (configurable)
  • Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock
  • Always test and back up your world before deploying to production servers

Project description from CurseForge.

Pick your setup

Create:LazyTick by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

24 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create:LazyTick versions and loaders

44 of 44 releases match

Looking for an older file? The official CurseForge project page is in Resources.