CurseForge · Minecraft mod
EcoBalance
A mod that makes nature react to your actions using a Karma system. Protect the ecosystem or face the consequences
Quick answer
Which EcoBalance release should I use?
EcoBalance targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is EcoBalance required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does EcoBalance need?
EcoBalance. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add EcoBalance without breaking your instance.
Built for EcoBalance. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use EcoBalance. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside EcoBalance. It opens that exact file at the source.
About this project
What does EcoBalance add?
EcoBalance transforms Minecraft into a living, reactive ecosystem. The world judges your every action. You can no longer exploit resources infinitely without consequences. Will you be a ruthless explorer or a sustainable guardian?
Key Features:
1. Flora Cycle (Trees)
Deforestation: If you cut down too many trees rapidly, the forest fights back. You will suffer from Darkness and lose Karma.
Reforestation: Planting saplings heals the world and your character, granting Regeneration.
Burning: Burning logs with a Flint and Steel angers nature immediately.
2. Fauna Cycle (Extinction)
Overhunting: Killing too many farm animals causes Hunger.
Biome Collapse: If you hunt excessively, the entire biome type becomes sterile. No passive animals will spawn in that biome anywhere in the world for several minutes.
3. Pollution (Deep Mining)
Mining deep underground (below Y=0) exposes you to "Heavy Air." Breaking too many deepslate blocks causes Mining Fatigue and Nausea, forcing you to return to the surface for fresh air.
4. Natural Sanctuaries
Create a garden! Standing in an area surrounded by flowers creates a "Sanctuary," granting passive Regeneration.
5. Karma System Your actions are tracked by an invisible Karma meter:
Good Karma (>50): Grants Luck, increases crop growth speed, and brings healthy rain.
Bad Karma (<-50): Grants Unluck, causes droughts, and summons Phantoms to attack you at night.
6. Hardcore Mode For masochistic players, enable Hardcore Mode via command.
Effect: All punishments last twice as long and are amplified to Level III (e.g., Hunger III, Mining Fatigue III).
Activation: /ecobalance hardcore true (Requires OP).
Configuration & Commands
Language Support: Switch between English and Portuguese in-game using /ecobalance lang pt or /ecobalance lang en.
Fully Configurable: Change limits, durations, and penalties in the ecobalance-common.toml file.
Project description from CurseForge.
Pick your setup
EcoBalance by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EcoBalance versions and loaders
EcoBalance
ecobalance-1.0.0.jar
3 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.