CurseForge · Minecraft mod
EnchantmentControl
Total control over vanilla and modded enchantments.
Quick answer
Which EnchantmentControl release should I use?
EnchantmentControl 1.1.2.2 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is EnchantmentControl required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does EnchantmentControl 1.1.2.2 need?
EnchantmentControl 1.1.2.2. Change the file and its required mods may change too.
Install FermiumBooter first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add EnchantmentControl without breaking your instance.
Built for EnchantmentControl 1.1.2.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use EnchantmentControl 1.1.2.2. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install FermiumBooter first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside EnchantmentControl 1.1.2.2. It opens that exact file at the source.
About this project
What does EnchantmentControl add?
A mod to control all vanilla behavior of all vanilla and modded enchantments such as
- The registry name and whether it is registered at all
- Min and max level of the enchant
- Enchantability
- Incompatibilities with other enchantments
- Rarity (you can create custom rarities!)
- Whether its a treasure enchantment, so whether it can be rolled on the enchantment table
- Whether it can be acquired from librarians, enchant_with_levels loot, enchantment table or enchant_randomly loot
- Whether its a curse
- Color of the displayed name
- Applicability on items and books
- Separate applicability via anvil (like axes that can get sharpness only via anvil)
- Displayed name and description (if Enchantment Descriptions is installed)
This mod has extensive inferral abilities to map modded behavior to its own configs during first startup.
On first startup, it will map all currently loaded enchantments properties into jsons you can work off of.
As well as calculating groups of incompatible enchantments from the given compatibility rules.
And inferring what enchantment can go on which item types.
This mod allows to give any enchantment various vanilla system behavior.
So for example your new enchantments can automatically be a stronger respiration or a stronger sweeping edge etc.
Fully compatible with Enchantments Control, you can even import its configs.
Adds additional capabilities to ContentTweakers EnchantmentBuilder to create custom enchantments using crafttweaker / zenscript.
CT Compat includes methods from vanilla EnchantmentHelper to have various access to info about enchantments on entities and itemstacks.
Additional Features:
- JEI Enchantment Info cards with all info about enchantments
- Blood Anvil. A block with no default way to acquire that allows to move enchantments from one item to another, without requirement of it being the same item type
- Re-Enchant items a defined amount of times, with a chance to be allowed to re-enchant again
- Allow to modify how Anvil use cost (RepairCost) works + scales
- Allow to add custom CreatureAttributes to use them with sharpness-like custom enchants
- Allow to always reroll enchantment table when inventory is changed, instead of on enchant
- Allow to preview enchant clue in GUI of enchantment table
- Allow to modify max lvl of enchantment table (30 by default)
Requires FermiumBooter.
Check here for example script for creating enchantments with ContentTweaker and EnchantmentControl
Logo by StarArtsy
Project description from CurseForge.
Pick your setup
EnchantmentControl by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EnchantmentControl versions and loaders
EnchantmentControl 1.1.2.2
EnchantmentControl-1.1.2.2.jar
31 Aug 2026
EnchantmentControl 1.1.2.1
EnchantmentControl-1.1.2.1.jar
28 Jul 2026
EnchantmentControl 1.1.2
EnchantmentControl-1.1.2.jar
24 Jul 2026
EnchantmentControl 1.1.1.1
EnchantmentControl-1.1.1.1-THIN.jar
23 Jul 2026
EnchantmentControl-1.1.1.jar
13 Jun 2026
EnchantmentControl-1.1.0.1.jar
6 Jun 2026
EnchantmentControl-1.1.0.jar
30 May 2026
EnchantmentControl-1.0.9.jar
23 May 2026
EnchantmentControl-1.0.8.6.jar
19 Apr 2026
EnchantmentControl-1.0.8.5.jar
8 Apr 2026
EnchantmentControl-1.0.8.4.jar
6 Apr 2026
EnchantmentControl-1.0.8.3.jar
5 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.