CurseForge · Minecraft mod
Damage Correction
Smooths combat by compensating near-lethal damage, ensuring clean kills without altering core balance.
Quick answer
Which Damage Correction release matches 1.19.2?
Damage Correction 1.19.2-1.1.1 targets 1.19.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Damage Correction required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Damage Correction 1.19.2-1.1.1 need?
Damage Correction 1.19.2-1.1.1 on 1.19.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Damage Correction without breaking your instance.
Built for Damage Correction 1.19.2-1.1.1 on 1.19.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Damage Correction 1.19.2-1.1.1. It targets 1.19.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Damage Correction 1.19.2-1.1.1. It opens that exact file at the source.
About this project
What does Damage Correction add?
Damage Correction Mod
When a single attack is already enough to decide the outcome, this mod automatically fills in the small remaining difference, delivering a cleaner and smoother combat experience.
Design Goals
Have you ever charged up a powerful attack for ages, only to see the enemy left with a tiny sliver of health?
Or lost the fight because a boss survived with just a bit of HP and turned the tables?
This mod exists exactly for those moments!
It evaluates the final damage result. If the damage dealt by the player is almost enough to kill a creature, the mod will make up the difference and finish the job.
Combat. Feels. Good.
Mechanics
Calculation Logic
finalDamage: The final effective damage (after armor, enchantments, etc.)healthBefore: The target’s health before taking damage
IF
healthBefore > finalDamage
AND
healthBefore - finalDamage <= finalDamage * k
Where:
k determines how much remaining health (relative to the damage dealt) is considered close enough to trigger full damage correction.
Example
- Monster health: 10
- Final damage dealt: 8
Remaining health: 2
With the default setting k = 0.5:
2 <= 8 * 0.5 → True
👉 An extra 2 damage is applied, instantly killing the monster.
But if the monster’s health is 20:
20 - 8 = 12
12 > 8 * 0.5 → False
👉 No correction is applied; damage is handled normally.
Configuration
The following options can be modified in damage_correction-common.toml under the config folder.

License
Licensed under the MIT License. Feel free to use it 😊
Project description from CurseForge.
Pick your setup
Damage Correction by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.1
1 loader build1.20.4
1 loader build1.20.1
1 loader build1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Damage Correction versions and loaders
Damage Correction 1.19.2-1.1.1
damage_correction-1.19.2-1.1.1.jar
8 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.