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Cobble Too Hot project artwork

CurseForge · Minecraft mod

Cobble Too Hot

CobbleTooHot makes nearby mons influence your Tough As Nails body temperature, so a Charizard can feel hotter than a Charmander. Configure per-mon/type

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cobble Too Hot release should I use?

Updated 10 months ago
Latest stable file cobbletoohot-neoforge-1.0.0.jar
Game version 1.21.1
Loader NeoForge

Cobble Too Hot cobbletoohot-neoforge-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.

Where it goes

Is Cobble Too Hot required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Cobble Too Hot cobbletoohot-neoforge-1.0.0.jar need?

cobbletoohot-neoforge-1.0.0.jar. Change the file and its required mods may change too.

All 4 required mods have matching files

Install Tough As Nails, Cobblemon, GlitchCore, Kotlin for Forge first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
Tough As Nails Needed by Cobble Too Hot cobbletoohot-neoforge-1.0.0.jar
required
Matching file found Matched file: Tough As Nails NeoForge 1.21.1-10.1.0.13
Cobblemon Needed by Cobble Too Hot cobbletoohot-neoforge-1.0.0.jar
required
Matching file found Matched file: Cobblemon v1.8.4 ~ NeoForge
GlitchCore Needed by Tough As Nails
pulled in
Matching file found Matched file: GlitchCore NeoForge 1.21.1-2.1.0.2
Kotlin for Forge Needed by Cobblemon
pulled in
Matching file found Matched file: Kotlin for Forge 5.12.0

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Cobble Too Hot without breaking your instance.

Built for Cobble Too Hot cobbletoohot-neoforge-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use cobbletoohot-neoforge-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Tough As Nails, Cobblemon, GlitchCore, Kotlin for Forge first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside cobbletoohot-neoforge-1.0.0.jar. It opens that exact file at the source.

About this project

What does Cobble Too Hot add?

CobbleTooHot

CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.

Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod allows you to do that with a simple configuration.

What It Does

  • Scans for nearby Cobblemon PokemonEntity around each player.
  • Applies a temperature influence based on either:
    • Per-species config (perPokemon), or
    • Optional per-type fallback (perType) if a species isn’t listed.
  • Feeds into Tough As Nails’ player temperature modifiers system.

TAN temperature remains (ICY, COLD, NEUTRAL, WARM, HOT) and continues to change over time (TAN’s delays/configs still apply).

Requirements

  • Minecraft 1.21.1
  • Tough As Nails (required)
  • Cobblemon (optional, but you’ll want it for… Pokémon)

Config

{ "enabled": true, "radiusBlocks": 8, "maxTotalShift": 4, "updateIntervalTicks": 20, "perPokemon": { "cobblemon:charizard": "HOT", "cobblemon:charmander": "WARM", "cobblemon:articuno": "ICY", "cobblemon:abomasnow": "COLD" }, "perType": { "fire": "HOT", "ice": "ICY" } }

Notes:

  • perPokemon values are TAN levels: ICY | COLD | NEUTRAL | WARM | HOT
  • perType is optional. Keys are Cobblemon type showdown IDs (e.g. fire, ice, water).
  • Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your perType mapping).
  • maxTotalShift caps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).
  • updateIntervalTicks throttles scans (default 20 = once per second).

Color codes supported in messages:

  • Legacy & codes (ex: &a, &e, &l, &r)
  • Hex colors: &#RRGGBB
  • Escape a literal ampersand with &&

Commands

  • /cobbletoohot status
    • Shows your current TAN temperature and nearby configured Pokémon influences.
  • /cobbletoohot reload (perm 2)
    • Reloads config.json + messages.json.
  • /cobbletoohot debug (perm 2)
    • Extra info for troubleshooting (registration, computed shifts, etc.).

Performance

This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.

If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g., 20–40).

Project description from CurseForge.

Pick your setup

Cobble Too Hot by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Cobble Too Hot versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.