CurseForge · Minecraft mod
Alive | Dynamic Ecosystems
Allows tree's and plants to dynamically regrow, replant themselves, and spread! (Vanilla Friendly!)
Quick answer
Which Alive | Dynamic Ecosystems release should I use?
Alive | Dynamic Ecosystems dynamic_ecosystems neoforge 26.2 1.55.0 targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Alive | Dynamic Ecosystems required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Alive | Dynamic Ecosystems dynamic_ecosystems neoforge 26.2 1.55.0 need?
dynamic_ecosystems neoforge 26.2 1.55.0. Change the file and its required mods may change too.
Install GSTools first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Alive | Dynamic Ecosystems without breaking your instance.
Built for Alive | Dynamic Ecosystems dynamic_ecosystems neoforge 26.2 1.55.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dynamic_ecosystems neoforge 26.2 1.55.0. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GSTools first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dynamic_ecosystems neoforge 26.2 1.55.0. It opens that exact file at the source.
About this project
What does Alive | Dynamic Ecosystems add?
---=== NOTICE MESSAGE ===---
2026-07-27
Config implementation is currently being worked on! Currently a wip setup is being released with the 26.2 version of Alive 1.44.0. Expect some issues and weirdness as it is being ported and backup your worlds!
---=== END MESSAGE ===---
Alive | Dynamic Ecosystems is a minecraft mod that is a component of the Alive Modding Ecosystem.
This mod compliments Alive | Advanced Block Decay, and is highly reccomended you play with it!
Tree's will spread seedlings and plant saplings around them. Over time forests will grow, and become dense. The logic behind this mod allows it to behave similarly to how actual forest ecosystems work in real life! (Stages of ecological succession)
On top of tree's, vines, flowers, and even ice can grow, change and die! Meaning the natural aspects of your world are constantly changing!
NOTE: This mod IS compatible with serene seasons, and will adjust its behaviour depending on the biome and season!
Mod Features:
- Tree's will naturally plant saplings around them, grow, and spread (vanilla friendly!)
- Shrubs & flowers will naturally sprout around you, in other words, mow your damn lawn!
- Vines will grow on cliffs and high up block faces when biome climate and season permit
- This mod is serene seasons compatible! The mods behaviour will change depending on seasons! (Based on rough approxamations of real world growing conditions of respective plants and shrubs!)
- If human entities (players, villagers, and pillagers) are nearby, tree's and shrubs will not grow/spread so long as they remain near
Project description from CurseForge.
Pick your setup
Alive | Dynamic Ecosystems by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader buildShowing the newest 12 of 20 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Alive | Dynamic Ecosystems versions and loaders
dynamic_ecosystems neoforge 26.2 1.55.0
dynamic_ecosystems-neoforge-26.2_1.55.0.jar
31 Aug 2026
dynamic_ecosystems neoforge 26.1 1.55.0
dynamic_ecosystems-neoforge-26.1_1.55.0.jar
31 Aug 2026
dynamic_ecosystems neoforge 1.21.5 1.55.0
dynamic_ecosystems-neoforge-1.21.5_1.55.0.jar
31 Aug 2026
dynamic_ecosystems neoforge 1.21.4 1.55.0
dynamic_ecosystems-neoforge-1.21.4_1.55.0.jar
31 Aug 2026
dynamic_ecosystems neoforge 1.21.2 1.55.0
dynamic_ecosystems-neoforge-1.21.2_1.55.0.jar
31 Aug 2026
dynamic_ecosystems neoforge 1.21.1 1.55.0
dynamic_ecosystems-neoforge-1.21.1_1.55.0.jar
31 Aug 2026
dynamic_ecosystems neoforge 1.20.4 1.55.0
dynamic_ecosystems-neoforge-1.20.4_1.55.0.jar
31 Aug 2026
dynamic_ecosystems forge 1.20.1 1.55.0
dynamic_ecosystems-forge-1.20.1_1.55.0.jar
31 Aug 2026
dynamic_ecosystems fabric 26.1 1.55.0
dynamic_ecosystems-fabric-26.1_1.55.0.jar
31 Aug 2026
dynamic_ecosystems fabric 1.21.8 1.55.0
dynamic_ecosystems-fabric-1.21.8_1.55.0.jar
31 Aug 2026
dynamic_ecosystems neoforge 26.2 1.53.0
dynamic_ecosystems-neoforge-26.2_1.53.0.jar
29 Aug 2026
dynamic_ecosystems neoforge 26.1 1.53.0
dynamic_ecosystems-neoforge-26.1_1.53.0.jar
29 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.