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Alive | Dynamic Ecosystems project artwork

CurseForge · Minecraft mod

Alive | Dynamic Ecosystems

Allows tree's and plants to dynamically regrow, replant themselves, and spread! (Vanilla Friendly!)

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Alive | Dynamic Ecosystems release should I use?

Updated yesterday
Latest stable file dynamic_ecosystems neoforge 26.2 1.55.0
Game version 26.2
Loader NeoForge

Alive | Dynamic Ecosystems dynamic_ecosystems neoforge 26.2 1.55.0 targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Alive | Dynamic Ecosystems required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Alive | Dynamic Ecosystems dynamic_ecosystems neoforge 26.2 1.55.0 need?

dynamic_ecosystems neoforge 26.2 1.55.0. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GSTools first. We found matching files for this game-version and loader setup.

GSTools Needed by Alive | Dynamic Ecosystems dynamic_ecosystems neoforge 26.2 1.55.0
required
Matching file found Matched file: gstools neoforge 26.2 1.55.0

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Alive | Dynamic Ecosystems without breaking your instance.

Built for Alive | Dynamic Ecosystems dynamic_ecosystems neoforge 26.2 1.55.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use dynamic_ecosystems neoforge 26.2 1.55.0. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GSTools first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside dynamic_ecosystems neoforge 26.2 1.55.0. It opens that exact file at the source.

About this project

What does Alive | Dynamic Ecosystems add?

---=== NOTICE MESSAGE ===---

2026-07-27

Config implementation is currently being worked on! Currently a wip setup is being released with the 26.2 version of Alive 1.44.0. Expect some issues and weirdness as it is being ported and backup your worlds!

---=== END MESSAGE ===---

Alive | Dynamic Ecosystems is a minecraft mod that is a component of the Alive Modding Ecosystem.

This mod compliments Alive | Advanced Block Decay, and is highly reccomended you play with it!

Tree's will spread seedlings and plant saplings around them. Over time forests will grow, and become dense. The logic behind this mod allows it to behave similarly to how actual forest ecosystems work in real life! (Stages of ecological succession)

On top of tree's, vines, flowers, and even ice can grow, change and die! Meaning the natural aspects of your world are constantly changing!

NOTE: This mod IS compatible with serene seasons, and will adjust its behaviour depending on the biome and season!

Mod Features:

  • Tree's will naturally plant saplings around them, grow, and spread (vanilla friendly!)
  • Shrubs & flowers will naturally sprout around you, in other words, mow your damn lawn!
  • Vines will grow on cliffs and high up block faces when biome climate and season permit
  • This mod is serene seasons compatible! The mods behaviour will change depending on seasons! (Based on rough approxamations of real world growing conditions of respective plants and shrubs!)
  • If human entities (players, villagers, and pillagers) are nearby, tree's and shrubs will not grow/spread so long as they remain near

Project description from CurseForge.

Pick your setup

Alive | Dynamic Ecosystems by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

27 available setups

Showing the newest 12 of 20 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Alive | Dynamic Ecosystems versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.