CurseForge · Minecraft mod
Markets!
Adds a flee market (similar to that one game with scavs) and some counterfeit resistant currency options.
Quick answer
Which Markets! release should I use?
Markets! markets-1.0.3.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Markets! required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Markets! markets-1.0.3.jar need?
markets-1.0.3.jar. Change the file and its required mods may change too.
Install MachineLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Markets! without breaking your instance.
Built for Markets! markets-1.0.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use markets-1.0.3.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install MachineLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside markets-1.0.3.jar. It opens that exact file at the source.
About this project
What does Markets! add?
What the overview says, REQUIRES MACHINELIB https://legacy.curseforge.com/minecraft/mc-mods/machinelib.
Players can use the market block to create listings for items, where they can be purchased by other players.
The owner of the block can set a fee or tax if they like.
Does not force use of a specific currency. coins and bank notes are provided for convenience, anything can be traded for anything else.
The market uses other block inventories for storace, there is no magic infinite warehouse or mailbox for goods/payments, there is no hardcoded safeguards for what can or cannot be used for storage so use other mod's inventories at your own risk!
Support me on patreon if you like patreon.com/noobte
Project description from CurseForge.
Pick your setup
Markets! by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Markets! versions and loaders
markets-1.0.3.jar
23 Jan 2026
markets-1.0.2.jar
16 Jan 2026
markets-1.0.1.jar
7 Jan 2026
markets-1.0.jar
6 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.