CurseForge · Minecraft mod
NoHurtFlash
Disables the default red hurt flash overlay for all entities, and replaces it with a glowing outline when an entity is hurt.
This page is having a moment, so a few details may be a little behind.
Quick answer
Which NoHurtFlash release should I use?
nohurtflash_neoforge-1.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is NoHurtFlash required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does nohurtflash_neoforge-1.2.jar need?
nohurtflash_neoforge-1.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add NoHurtFlash without breaking your instance.
Built for nohurtflash_neoforge-1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use nohurtflash_neoforge-1.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside nohurtflash_neoforge-1.2.jar. It opens that exact file at the source.
About this project
What does NoHurtFlash add?
Tired of the blinding red hurt flash every time a mob takes damage, especially when using shaders? NoHurtFlash disables the default red overlay and replaces it with a sleek, customizable glow effect — making hurt entities easier to see without ruining the look of your mobs.
❌ Disables the default red hurt flash overlay for all entities (optional)
✨ Adds a glowing outline when an entity is hurt (customizable) / (optional)
✔️ Works with vanilla and modded mobs, including GeckoLib-based entities
💡 Lightweight, client-side only — safe for any server!
Easily change the glow color with the command /nohurtflash
🛠 Compatibility
✅ Forge 1.20.1 & NeoForge 1.21.1
✅ Compatible with GeckoLib 4.8.2+ (Forge) & GeckoLib 4.9.2+ (NeoForge)
✅ Tested with Alex’s Mobs and many other common mods
Developed by Tinnyman
Feel free to add this mod to your modpacks!
https://github.com/T1nnyman/NoHurtFlash
Due to limitations of the vanilla glow effect you may come across instances where entities are visible through blocks! (I tried my best to hide this with a view pass)
Project description from CurseForge.
Pick your setup
NoHurtFlash by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
NoHurtFlash versions and loaders
nohurtflash_neoforge-1.2.jar
17 Aug 2026
nohurtflash_neoforge-1.1.jar
10 Aug 2026
nohurtflash-1.1.jar
10 Aug 2026
nohurtflash-1.0.jar
9 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.