CurseForge · Minecraft mod
Logistics: Automation
A modern logistics and pipe mod with authentic in-pipe item motion, mod interoperability, and request/autocrafting systems.
Quick answer
Which Logistics: Automation release matches 26.2?
Logistics: Automation Logistics v0.8.8 for neoforge 26.2 targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Logistics: Automation required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Logistics: Automation Logistics v0.8.8 for neoforge 26.2 need?
Logistics v0.8.8 for neoforge 26.2 on 26.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Logistics: Automation without breaking your instance.
Built for Logistics: Automation Logistics v0.8.8 for neoforge 26.2 on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Logistics v0.8.8 for neoforge 26.2. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Logistics v0.8.8 for neoforge 26.2. It opens that exact file at the source.
About this project
What does Logistics: Automation add?
Logistics – Pipes, Routing & Automation
A modern, BuildCraft-inspired logistics system for Fabric Minecraft.
Logistics brings classic item transportation back to Minecraft — with visible in-pipe movement, tiered progression, and deep network automation. Inspired by BuildCraft and Logistics Pipes, the mod focuses on clear, physical systems that are easy to understand, fun to design, and powerful to scale.
Join the Discord — questions, support, and showing off your logistics systems.
Community Screenshots
Want to be featured? I’m looking for community screenshots to help refresh the Logistics mod pages. If you’ve built something cool with the mod — pipe networks, quarries, automation setups, survival bases, clean builds, or beautifully cursed spaghetti — share it in the Discord #showcase channel: https://discord.gg/94DP3CVNVt
🚚 Tier 1: Mechanical Pipes
Simple, dumb pipes that just move items. No item awareness — they do their job every time regardless of what's flowing through them.
- Stone Transport Pipe – very slow backbone connectivity with random routing
- Copper Transport Pipe – standard backbone with random routing
- Item Extractor Pipe – pull items from adjacent inventories (wrench-configurable, requires power)
- Item Merger Pipe – converge multiple inputs to a single output
- Golden Transport Pipe – accelerate item transit when powered by redstone
- Item Passthrough Pipe – connects only to pipes; bypasses inventories
- Item Void Pipe – delete unwanted items
🧠 Tier 2: Smart Pipes
Item-aware pipes that inspect contents and make routing decisions.
- Item Filter Pipe – route specific items to specific destinations
- Item Insertion Pipe – prefer inventories with available space
🌐 Tier 3: Network Logistics
Your inventories become abstract resources. Pipes advertise contents, fulfill requests, and automate crafting across your entire network.
Pipes:
- Basic Logistics Pipe – network backbone; accepts and deposits addressed items with optional filtering
- Provider Logistics Pipe – connects to adjacent inventories and advertises their contents to the network
- Requester Logistics Pipe – request specific items from the network on demand
- Supplier Logistics Pipe – keep a target inventory stocked with configured items
- Crafting Logistics Pipe – automate crafting recipes fulfilled by the network
- Process Logistics Pipe – route in-progress crafting jobs to dedicated machines
- Satellite Logistics Pipe – remote output point for routing items to distant destinations
- Chassis Pipes (MkI–MkV) – modular pipes with swappable logistics module slots
Modules (slot into Chassis Pipes):
- Provider Module (I–II) – advertise adjacent inventory contents at different tiers
- Extractor Module (I–III) – pull items from inventories at increasing speeds
- Passive / Active Supplier Module – push stock to requesters automatically
- Crafter Module (I–III) – fulfill crafting requests at increasing speeds
- Quicksort Module – route items by type to sorted destinations
- Terminus Module – mark a pipe as a terminal endpoint
- Sink / Polymorphic / Enchantment / Mod Sink Module – accept overflow with varying match rules
⚡ Power
RF energy generation and distribution using the Team Reborn Energy standard.
- Redstone Engine – simple, safe, steady power; never overheats
- Stirling Engine – fuel-powered with heat management; shuts down safely on overheat
- Creative Engine – infinite power for testing and creative mode
🏭 Automation
- Macerator – grind ores, gems, and materials into fine dusts for smelting and crafting
- Kiln – RF-powered electric furnace for any vanilla smelting recipe
- Laser Quarry – automated 16×16 mining with energy-scaled speed and automatic frame construction
🔧 Tools
- Wrench – configure pipe connections and machine facing
- Marking Fluid – color-code your pipe networks for visual organization
Compatibility
Works with any mod using Fabric's Transfer API (ItemStorage). JEI integration for recipe viewing.
Project description from CurseForge.
Pick your setup
Logistics: Automation by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.1
2 loader builds1.21
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Logistics: Automation versions and loaders
Logistics v0.8.8 for neoforge 26.2
logistics-0.8.8+mc26.2.neoforge.jar
9 Sept 2026
Logistics v0.8.8 for fabric 26.2
logistics-0.8.8+mc26.2.fabric.jar
9 Sept 2026
Logistics v0.8.7 for neoforge 26.2
logistics-0.8.7+mc26.2.neoforge.jar
1 Sept 2026
Logistics v0.8.7 for fabric 26.2
logistics-0.8.7+mc26.2.fabric.jar
1 Sept 2026
Logistics v0.8.6 for neoforge 26.2
logistics-0.8.6+mc26.2.neoforge.jar
7 Aug 2026
Logistics v0.8.6 for fabric 26.2
logistics-0.8.6+mc26.2.fabric.jar
7 Aug 2026
Logistics v0.8.5 for neoforge 26.2
logistics-0.8.5+mc26.2.neoforge.jar
3 Aug 2026
Logistics v0.8.5 for fabric 26.2
logistics-0.8.5+mc26.2.fabric.jar
3 Aug 2026
Logistics v0.8.4 for fabric 26.2
logistics-0.8.4+mc26.2.fabric.jar
25 Jul 2026
Logistics v0.8.3 for neoforge 26.2
logistics-0.8.3+mc26.2.neoforge.jar
20 Jul 2026
Logistics v0.8.3 for fabric 26.2
logistics-0.8.3+mc26.2.fabric.jar
20 Jul 2026
Logistics v0.8.3-rc.1 for neoforge 26.2
logistics-0.8.3-rc.1+mc26.2.neoforge.jar
18 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.