CurseForge · Minecraft mod
NeoPlots
Professional-grade, server-side plot management. Based on a plugin, but built natively for the modded ecosystem.
Quick answer
Which NeoPlots release should I use?
NeoPlots 1.0.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is NeoPlots required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does NeoPlots 1.0.0 need?
NeoPlots 1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add NeoPlots without breaking your instance.
Built for NeoPlots 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NeoPlots 1.0.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NeoPlots 1.0.0. It opens that exact file at the source.
About this project
What does NeoPlots add?
NeoPlots
Professional-grade, server-side plot management for NeoForge 1.21+
A modern, high-performance replacement for legacy plot plugins, re-engineered natively for the NeoForge ecosystem. Designed for stability, scalability, and seamless mod integration.
✨ Key Features 🌍 Server-Side Architecture: Vanilla clients can join without installing the mod.
⚡ O(1) Deterministic Generation: Custom GridChunkGenerator completely bypasses vanilla noise maps. Zero lag generation.
🧹 Clean World Logic:
No Noise/Biomes: Explicitly disables vanilla decoration (trees, grass, lava lakes).
No Structures: Hard-coded prevention of Villages, Strongholds, and Ruined Portals.
Visual Borders: Classic "PlotMe" style slab borders with mathematically perfect intersections.
🌐 Cross-Dimension Navigation: Smart teleportation handling. /plot auto automatically moves players to the plot dimension; /plot spawn returns them to the Overworld.
🗣️ Internationalization (i18n): Native support for 10+ languages (EN, PT-BR, ES, FR, DE, RU, CN, JP, KR).
💾 Human-Readable Persistence: Optimized JSON storage using Google GSON. Easy to edit, backup, and migrate. Thread-safe caching ensures zero I/O lag on the main thread.
🛡️ Flag System: Configurable rules per plot (PvP, Use, Break) accessible via commands.
Mod Compatibility & Automation
NeoPlots is built for the modded ecosystem. We natively handle "Fake Players" (machines that act as players) to allow automation within plots while preventing griefing.
Auto-Whitelisted Mods:
✅ Create (Deployers, Drills, Saws)
✅ Mekanism (Digital Miner, Miners)
✅ Industrial Foregoing (Plant Gatherer/Sower)
✅ Thermal Series (Autonomous Activator)
✅ Botania (Drum of the Wild)
To whitelist a custom mod, use the FakePlayerRegistry API.
Project description from CurseForge.
Pick your setup
NeoPlots by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
NeoPlots versions and loaders
NeoPlots 1.0.0
neoplots-1.0.0.jar
10 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.