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Arcanism project artwork

CurseForge · Minecraft mod

Arcanism

A tech-and-programming magic mod: run magic production lines and code your own Turing-complete spells.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Arcanism release should I use?

Updated today
Latest stable file arcanism-0.2.1-fix1.jar
Game version 26.1.2
Loader NeoForge

arcanism-0.2.1-fix1.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Arcanism required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does arcanism-0.2.1-fix1.jar need?

arcanism-0.2.1-fix1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GeckoLib first. We found matching files for this game-version and loader setup.

GeckoLib Needed by arcanism-0.2.1-fix1.jar
required
Matching file found Matched file: NeoForge 5.5.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Arcanism without breaking your instance.

Built for arcanism-0.2.1-fix1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use arcanism-0.2.1-fix1.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside arcanism-0.2.1-fix1.jar. It opens that exact file at the source.

About this project

What does Arcanism add?

Arcanism is a magic mod that blends technology and programming elements. Its core gameplay revolves around a mana system built on the production and consumption of mana.

Currently in early development. Some features may only exist as rough prototypes, and the features described below may only be partially implemented.

Core Highlights

  • Factorio-style multiblock machines and production lines;
  • A four-aspect mana system that requires balancing each aspect during mana production;
  • Physics / first-principles driven, diverse ways to produce and consume mana;
  • Noita-style spell programming system;
  • Modular wands, customize your own way of casting;
  • Realistic production lines and numbers, no "balance" issues.

How Does the Mana System Work?

The four types of mana are grounded in real-world physics, and each type can locally alter its corresponding physical quantity. Try gathering energy in unconstrained, out-of-the-box ways, then collect that mana through arcane materials! Thanks to this, each mana type has many unique production methods, and one mana type can be converted into another (through physics, of course).

Each mana type has its own uses and its own unique machines. And thanks to the overclocking mechanic, you can boost machine speed by up to 5×!

How Does Spell Programming Work?

Spell programming shouldn't be just combining cards by category — it should be a Turing-complete computing machine to truly achieve "a thousand casters, a thousand spells". That's why we designed complete delay, calculation, condition, and loop spells, letting you control every behavior of a spell.

Trouble debugging? The mod's wand has a built-in debugger that shows the currently executing spell in real time, with automatic breakpoints, step over, single-tick run, continue/pause… everything you want! In addition, the wand features a convenient built-in edit/import/export system — whether in the wand or in VSCode, you get an IDE-level editing experience.

Don't Want Tech/Programming?

The tech side and the spell programming side are completely independent. Most materials will have both exploration and crafting acquisition methods. No need to compromise — find your own arcane experience.

Versions & Dependencies

Arcanism requires GeckoLib as a dependency. Runs on Minecraft 26.1.2.


Project description from CurseForge.

Pick your setup

Arcanism by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Arcanism versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.