CurseForge · Minecraft mod
Regenerative Zones
Allows gradual regeneration of structures/terrain inside a customizable zone to a saved state
Quick answer
Which Regenerative Zones release should I use?
Regenerative Zones regenerative_zones-1.20.1-0.2.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Regenerative Zones required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Regenerative Zones regenerative_zones-1.20.1-0.2.1.jar need?
regenerative_zones-1.20.1-0.2.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Regenerative Zones without breaking your instance.
Built for Regenerative Zones regenerative_zones-1.20.1-0.2.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use regenerative_zones-1.20.1-0.2.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside regenerative_zones-1.20.1-0.2.1.jar. It opens that exact file at the source.
About this project
What does Regenerative Zones add?
Regenerative Zones is a protection mod that allows admins to preserve structures, terrain or anything else without setting artificial barriers or interfering with gameplay like disabling mining/destruction completely would.
With the /zone command admins can create zones of custom size anywere in the world and save them in their desired state.
If blocks inside the zone get destroyed, they will regenerate with customizable speed, slowly (or not) returning the zone into the desired state
Also supports some additional features, such as chest loot regeneration with or without custom loottables
I made this mod specifically to regenerate terrain/POIs on a warfare mod server, but there are other potential use cases such as ressource regeneration.
Command overview:
/zone create //creates zone
/zone remove //removes a zone
/zone save //saves the current zone
/zone start/stop //enables/disables regeneration
/zone config //configure zone specific options, such as regeneration speed
/zone list //lists all zones
/zone debug //debug tools
Project description from CurseForge.
Pick your setup
Regenerative Zones by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Regenerative Zones versions and loaders
regenerative_zones-1.20.1-0.2.1.jar
regenerative_zones-0.2.1.jar
6 Sept 2026
regenerative_zones-1.20.1-0.2.0.jar
regenerative_zones-0.2.0.jar
6 Sept 2026
regenerative_zones-1.20.1-0.1.0.jar
regenerative_zones-0.1.0.jar
1 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.