CurseForge · Minecraft mod
Illager-Gloom Raiders
This mod adds a powerful and unique illager to each raid wave. One such illager will spawn in each of the seven raid waves, and defeating them will yield some loot related to them.
Quick answer
Which Illager-Gloom Raiders release should I use?
Illager-Gloom Raiders gloom_raiders-1.3.9-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Illager-Gloom Raiders required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Illager-Gloom Raiders gloom_raiders-1.3.9-forge-1.20.1.jar need?
gloom_raiders-1.3.9-forge-1.20.1.jar. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Illager-Gloom Raiders without breaking your instance.
Built for Illager-Gloom Raiders gloom_raiders-1.3.9-forge-1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use gloom_raiders-1.3.9-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside gloom_raiders-1.3.9-forge-1.20.1.jar. It opens that exact file at the source.
About this project
What does Illager-Gloom Raiders add?
About the Mod
This mod mainly adds seven unique illagers named Nun, Earl, Dramatist, Headsman, Psychic M&W, and Spellsword, along with their associated items and mobs. These illagers spawn exclusively during raid events.
Main Mob Introduction
- Nun: An illager that can protect nearby illagers, deals bonus damage to undead mobs, can grow to a giant size, and inflicts massive damage under certain conditions.
- Earl: An illager with powerful blood-sucking abilities, skilled at impaling enemies with stakes to deal heavy damage. It can summon blood-sucking bats and even transform into a vampire undead form.
- Dramatist: An illager with weak single-target combat capabilities, but it can enchant the weapons of allied illagers and is adept at conjuring theatrical characters to assist in battles.
- Headsman: An illager with strong growth potential, excellent pursuit capabilities, and the ability to summon a guillotine that deals special damage to non-undead mobs.
- SpellSword: An illager proficient in both single combat and crowd control, combining magical and physical combat skills. Under specific conditions, it can evolve into a creature on par with a boss-level entity.
In addition, there are many interesting mobs associated with the aforementioned main illagers, such as the Priest and Intelligencer.
- Priest: The Priest, a friendly mob that is fragile yet capable of providing buff effects and dealing massive magical damage.
- Snowman Armor: A friendly mob that excels at close-quarters combat and can deal heavy damage.
- Intelligencer: A friendly mob with exceptional survivability and strong crowd control capabilities.
Notes
Creator’s Additional Remarks
Please note that all content in this mod is entirely derived from the creator’s stereotypes and anime inspirations, and has no connection to real-world religions or cultural beliefs. We kindly ask players to approach these contents with a light-hearted attitude. This mod comes with built-in Chinese localization. Starting from version 1.0.6, the English translation has been switched from American English to British English.
Starting from version 1.1.2, all illagers that spawn in the 7 raid waves have been fully implemented. Due to academic commitments, the pace of future updates will slow down significantly. However, the mod will still receive continuous updates including new loot items, refined mob details, and bug fixes. This mod is not yet complete. Future plans include porting to other versions (e.g., 1.21), adding a boss-level illager, and creating friendly mobs that correspond to each of the existing illagers (similar to the Intelligence Agent).
Future versions will introduce more diverse and engaging mobs, mechanics, and features.
Finally, please remember to download GeckoLib as the required prerequisite API.
Project description from CurseForge.
Pick your setup
Illager-Gloom Raiders by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Illager-Gloom Raiders versions and loaders
gloom_raiders-1.3.9-forge-1.20.1.jar
29 Sept 2026
gloom_raiders-1.3.8-forge-1.20.1.jar
28 Sept 2026
gloom_raiders-1.3.7-forge-1.20.1.jar
5 Aug 2026
gloom_raiders-1.3.6-forge-1.20.1.jar
9 Jul 2026
gloom_raiders-1.3.5-forge-1.20.1.jar
29 Jun 2026
gloom_raiders-1.3.4-forge-1.20.1.jar
18 Jun 2026
gloom_raiders-1.3.3-forge-1.20.1.jar
13 Jun 2026
gloom_raiders-1.3.2-forge-1.20.1.jar
19 May 2026
gloom_raiders-1.3.1-forge-1.20.1.jar
16 May 2026
gloom_raiders-1.3.0-forge-1.20.1.jar
9 May 2026
gloom_raiders-1.2.9-forge-1.20.1.jar
30 Apr 2026
gloom_raiders-1.2.8-forge-1.20.1.jar
27 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.