CurseForge · Minecraft mod
HE: HariEntity
A parallel entity processing engine that distributes entity ticking and mob spawning across multiple CPU threads to reduce main thread load.
Quick answer
Which HE: HariEntity release should I use?
HE: HariEntity harimt-forge-1.20.1-2.0-all-hotfix.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is HE: HariEntity required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does HE: HariEntity harimt-forge-1.20.1-2.0-all-hotfix.jar need?
harimt-forge-1.20.1-2.0-all-hotfix.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add HE: HariEntity without breaking your instance.
Built for HE: HariEntity harimt-forge-1.20.1-2.0-all-hotfix.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use harimt-forge-1.20.1-2.0-all-hotfix.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside harimt-forge-1.20.1-2.0-all-hotfix.jar. It opens that exact file at the source.
About this project
What does HE: HariEntity add?
HariEntity | Asynchronous Entity Processing
High-Performance Parallel Entity Ticking & Mob Spawning
What is HariEntity?
HariEntity is a fork of Async, designed to improve Minecraft server performance by processing entity updates across multiple CPU cores instead of relying solely on the main server thread.
More Entities. Stable TPS.
By distributing entity ticking across a dynamic thread pool, HariEntity significantly reduces one of the largest performance bottlenecks on entity-heavy servers while maintaining high TPS under heavy load.
Technical Features
Built for scalable and thread-safe parallel entity processing.
- Parallel Entity Ticking — Entity updates are batched and processed concurrently across all available CPU cores.
- Asynchronous Mob Spawning — Natural mob spawning calculations run in parallel with the main server tick.
- Thread-Safe Synchronization — Thread-sensitive entities such as players, projectiles, TNT, and dropped items remain synchronized on the main thread.
- Parallel Explosion Processing — Explosion calculations run in a dedicated thread pool independent of entity ticking.
- Dynamic Thread Pool — Automatically scales to utilize all available processor cores.
- Optimized Scheduling — Efficient workload distribution minimizes synchronization overhead and maximizes CPU utilization.
Configuration
Configuration is located in config/async.toml.
- Thread Count — Configure the maximum number of worker threads (default: all available processors).
- Async Mob Spawning — Enable or disable asynchronous natural mob spawning.
- Synchronized Entities — Configure which entity types must always be processed on the main thread.
- Runtime Commands — Use
/async configand/async statsto manage settings and monitor performance.
Safety & Compatibility
Not every entity can safely be processed in parallel.
- Always Synchronized — Players, projectiles, boats, minecarts, falling blocks, shulkers, and other thread-sensitive entities.
- Configurable Synchronization — TNT, dropped items, experience orbs, creepers, withers, and many other entities can be configured.
- Hari Ecosystem Support — Optimized for compatibility with Harium, HariPlayer, HariChunk, and other Hari projects.
Fork Information
HariEntity is an actively maintained fork of Async, focused on delivering scalable parallel entity processing and modern performance optimizations for Minecraft servers.
Experimental: Parallel entity processing may not be compatible with every plugin or mod. Thorough testing is recommended before using it in production environments.
Credits & Support
Special thanks to the original Async developers and contributors for their work.
HariEntity continues development with additional optimizations, improved scalability, and long-term maintenance.
Join the Community
Need help, want to report issues, or stay updated? Join our Discord community.
HariEntity • Maintained by Hari • High-Performance Minecraft Server Software
This project description was prepared with AI assistance.
Project description from CurseForge.
Pick your setup
HE: HariEntity by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
HE: HariEntity versions and loaders
harimt-forge-1.20.1-2.0-all-hotfix.jar
1 Aug 2026
Harimt-forge-1.20.1-2.0-all.jar
harimt-forge-1.20.1-2.0-all.jar
4 May 2026
harimt-forge-1.20.1-1.0.2.jar
11 Mar 2026
harimt-forge-1.20.1-1.0.1.jar
20 Feb 2026
harimt-forge-1.20.1-v0.1.8.jar
27 Jan 2026
harimt-forge-1.20.1-v0.1.7.jar
25 Jan 2026
harimt-forge-1.20.1.jar
24 Jan 2026
harimt-fabric.jar
harimt-fabric.jar.jar
22 Jan 2026
harimt-forge-compat.jar
harimt-forge-1.20.1-0.1.7+alpha.6-1.20.1.jar
22 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.