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Equal Loot project artwork

CurseForge · Minecraft mod

Equal Loot

Adds a configurable per player mob loot system

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Quick answer

Which Equal Loot release matches 26.1.2?

Updated last month
Best match for your filters equal_loot-26.1.2-1.1.0-fabric.jar
Game version 26.1.2, 26.2
Loader Fabric

Equal Loot equal_loot-26.1.2-1.1.0-fabric.jar targets 26.1.2, 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Equal Loot required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Equal Loot equal_loot-26.1.2-1.1.0-fabric.jar need?

equal_loot-26.1.2-1.1.0-fabric.jar on 26.1.2. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Equal Loot equal_loot-26.1.2-1.1.0-fabric.jar
required
Matching file found Matched file: [26.1.2] Fabric API 0.155.3+26.1.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Equal Loot without breaking your instance.

Built for Equal Loot equal_loot-26.1.2-1.1.0-fabric.jar on 26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use equal_loot-26.1.2-1.1.0-fabric.jar. It targets 26.1.2, 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside equal_loot-26.1.2-1.1.0-fabric.jar. It opens that exact file at the source.

About this project

What does Equal Loot add?

neoforge fabric

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Equal Loot

Equal loot is a simple mod that allows mobs to drop their loot multiple times for each player that assisted in its kill. Only the player the drop it's for can see and pickup the items.

Additionally, the mod offers various configuration to change the behaviour of this system.

By default, player based loot is only enabled for bosses (mobs in the c:bosses tag).
A maximum of 5 players that hit the boss within the last 15 seconds and dealt at least 5% of the mobs health receive the loot (sorted by the damage done).
Note that the player who killed the mob is not guaranteed to also receive its loot. If they do not meet the requirements they will only receive the mobs loot if the maximum player amount is not reached.

⚙️ Configuration

The configuration of this mod is data-driven meaning you would need to create a datapack to change the behaviour.

A config is defined via a file under data/<namespace>/equal_loot/entity and have the following format:

{
  "include": <Holder>, // A tag or list of entities that apply to this config
  "exclude": <Holder>, // A tag or list of entities that are excluded from this config
  "max_players": <integer>, // The amount of players that can receive the loot at max. Set to 0 to have no limit
  "min_damage": <float>, // The minimum damage a player needs to do to count
  "percentage": <true | false>, // If true min_damage is treated as a percentage value based on the mobs max health. Otherwise min_damage is the flat amount of damage required
  "damaged_within": <integer>, // Time in ticks the player needed to hit the mobs within to count. So if the player hasnt hit the mob in this time they wont receive the loot
  "killer_handling": <"always" | "fill" | "requirements">, // How the loot of the killing player should be handled. See below
  "priority": <integer>, // Only relevant if a config overlaps with another. This defines which config will take precedence then
}

Killer Handling:
always: The killing player always receives the loot
fill: If the killing player does not meet the requirement (dealing enough damage or hit the mob since x ticks) they only receive the loot if max_players is not reached
requirements: If the killing player does not meet the requirements they do not receive the loot

Example:

The following is the configuration the mod ships with

{
  "damaged_within": 300,
  "exclude": [],
  "include": "#c:bosses",
  "max_players": 5,
  "min_damage": 0.05,
  "percentage": true,
  "priority": 10
}

Project description from CurseForge.

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Looking for an older file? The official CurseForge project page is in Resources.