CurseForge · Minecraft mod
StopRendering
A small collection of render optimizations to improve performance
Quick answer
Which StopRendering release should I use?
StopRendering stop_rendering-forge-1.0.3.jar targets 1.20.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is StopRendering required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does StopRendering stop_rendering-forge-1.0.3.jar need?
stop_rendering-forge-1.0.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add StopRendering without breaking your instance.
Built for StopRendering stop_rendering-forge-1.0.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use stop_rendering-forge-1.0.3.jar. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside stop_rendering-forge-1.0.3.jar. It opens that exact file at the source.
About this project
What does StopRendering add?
A mod for a random collection of client performance optimizations, currently specially created for the DeceasedCraft modpack. Most of the optimizations are targetting specific mods that are doing things on the client that are likely not needed, especially for DeceasedCraft.
You will see the benefit from mod the most at scale when there are 100s of living entities to render.
Minecraft still runs the client tick for every entity in the render thread itself, so if there are any mods that do expensive client ticking, you will experience an FPS microstutter 20 times a second, this mod aims to eliminate that with targetted fixes.
Every feature can be toggled on or off.
Features:
Stops ArmorSetBonuses mod from spending precious client render time on calculating if it needs to apply armor set bonuses to every non player in the game every single client tick.
Stops Curios mod rendering on non players (and the added overhead of checking if it needs to render anything).
Stops Curios mod client ticking on non players (and the added overhead of checking if it needs to render anything).
Stops Artifacts mod client ticking on non players (and the added overhead of checking if it needs to render anything).
Stops Enhanced Hordes mod needlessly running its expensive entity scanning code on the client.
Disables any extra render layers other than armor or custom head on anything based on Zombies. This one became a bit redundant with the more specific curios changes, but might still help.
Project description from CurseForge.
Pick your setup
StopRendering by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
StopRendering versions and loaders
stop_rendering-forge-1.0.3.jar
12 Feb 2026
stop_rendering-forge-1.0.1.jar
8 Feb 2026
stop_rendering-fabric-1.0.0.jar
28 Jan 2026
stop_rendering-forge-1.0.0.jar
28 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.