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AttributeFix-Sync project artwork

CurseForge · Minecraft mod

AttributeFix-Sync

Syncs AttributeFix limits from server to client.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AttributeFix-Sync release should I use?

Updated 6 months ago
Latest stable file attributefixsync-0.0.2.jar
Game version 1.21.1
Loader NeoForge

AttributeFix-Sync attributefixsync-0.0.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is AttributeFix-Sync required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AttributeFix-Sync attributefixsync-0.0.2.jar need?

attributefixsync-0.0.2.jar. Change the file and its required mods may change too.

All 3 required mods have matching files

Install AttributeFix, Prickle, Bookshelf first. We found matching files for this game-version and loader setup.

AttributeFix Needed by AttributeFix-Sync attributefixsync-0.0.2.jar
required
Matching file found Matched file: attributefix-neoforge-1.21.1-21.1.3.jar
Prickle Needed by AttributeFix-Sync attributefixsync-0.0.2.jar
required
Matching file found Matched file: prickle-neoforge-1.21.1-21.1.11.jar
Bookshelf Needed by AttributeFix-Sync attributefixsync-0.0.2.jar
required
Matching file found Matched file: bookshelf-neoforge-1.21.1-21.1.81.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AttributeFix-Sync without breaking your instance.

Built for AttributeFix-Sync attributefixsync-0.0.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use attributefixsync-0.0.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install AttributeFix, Prickle, Bookshelf first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside attributefixsync-0.0.2.jar. It opens that exact file at the source.

About this project

What does AttributeFix-Sync add?

AttributeFix Sync

License NeoForge

AttributeFix Sync is an unofficial addon for the AttributeFix mod, designed to solve the synchronization issue where modified attribute limits on the server are not reflected on the client.

The Problem

In the original AttributeFix, if you modify the upper limit of an attribute (e.g., generic.max_health or generic.attack_damage) in the server configuration:

  1. The Server correctly calculates damage and health based on your config (e.g., capped at 5000).
  2. The Client still uses the default limit (e.g., 1,000,000).
  3. Result: Mods like Jade, WTHIT, or the vanilla health bar display incorrect values because the client isn't aware of the stricter limit enforced by the server.

Features

This mod solves the above problem via packet synchronization:

  • Automatic Synchronization: When a player joins the server, the mod automatically sends all attribute limits (Max Values) configured on the server to the client.
  • In-Memory Patching: Upon receiving the data, the client dynamically modifies the attribute definitions in memory via Mixin.
  • Correct Visualization: Jade, WTHIT, and vanilla bars will now correctly display values based on the actual server limits.
  • Pollution-Free: When the player disconnects, the mod automatically restores the client's attribute limits to their original state, ensuring single-player worlds or other servers are not affected.

Installation & Usage

Dependencies

  • Minecraft: 1.21.1
  • Loader: NeoForge
  • Required Mod: AttributeFix

Usage

  1. Server: Required. No configuration needed. It automatically reads the final values from AttributeFix and sends them to players.
  2. Client: Required. Necessary to receive the synchronization packets.

Configuration

The client configuration file can be found at config/attributefixsync-client.toml.

Option Default Description
enableSync true Whether to accept attribute limit synchronization from the server.
showSyncMessages true Whether to show a chat message when attributes are synchronized.

Note: To change the actual attribute limits (e.g., max health), please edit the AttributeFix config files located in config/attributefix/.

License & Credits

This project is licensed under the MIT License.

  • Core logic is based on the Minecraft NeoForge API.
  • Special thanks to Darkhax for developing the original AttributeFix mod. This mod exists solely as a supplementary tool for it.

This is not an official work by Darkhax. If you have issues related to synchronization, please report them to this repository, not the original author.

Project description from CurseForge.

Pick your setup

AttributeFix-Sync by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AttributeFix-Sync versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.