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CurseForge · Minecraft mod

Omitl API

Misc rendering and content focused code apis that a considerable portion of mods share as foundation

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Omitl API release should I use?

Updated 21 days ago
beta file omitl-api-26.3-0.1.0-beta+17.jar
Game version 26.3
Loader Fabric

Omitl API omitl-api-26.3-0.1.0-beta+17.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Omitl API required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Omitl API omitl-api-26.3-0.1.0-beta+17.jar need?

omitl-api-26.3-0.1.0-beta+17.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Omitl API without breaking your instance.

Built for Omitl API omitl-api-26.3-0.1.0-beta+17.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use omitl-api-26.3-0.1.0-beta+17.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside omitl-api-26.3-0.1.0-beta+17.jar. It opens that exact file at the source.

About this project

What does Omitl API add?

Omitl API

Experimental api adding a lot of interfaces, to use and consume.

Adding OMITL API to your project

Add the repository and choose one of the dependency options inside your build.gradle file:

repositories {
    maven {
        name = 'Omitl API Maven'
        url = 'https://git.omitl.org/omitl-api/~maven'
        content {
            includeGroup 'org.omitl'
        }
    }
}

dependencies {
    modImplementation "org.omitl:omitl-api:${omitl_version}"
    modImplementation "org.omitl:omitl-api-core:${omitl_version}"
    // Pick either core or the full API.
}

Features

This list includes major completed and WIP systems. Features marked as WIP are experimental, unfinished, or currently expose APIs primarily for testing and internal usage.

  • The Core subproject focuses on lightweight, essential, and commonly requested functionality for modders that are easier to port.
  • The Full package contains more rendering, experimental systems that are not yet finished, apis that are too instable between versions and internal tooling for mods that don't have widespread use.

Core

Registry/Datagen Util Systems

  • Lightweight and streamlined registration utilities.
  • Streamlined registry for blocks and Items following the pattern:

Multiblocks

  • Add multiblock structures with custom block entities and renderers.
  • Supports dynamically placeable and breakable structures larger than 1x1x1, up to 27x27x27.
  • Multiblocks must implement directional faces as part of the system.
    • Permanent/static facing can also be defined if rotation is unnecessary.

IK Solvers

  • An inverse kinematics framework attachable to anything.
  • A model part specialization of that solver

Entity Systems

Entity Part System

  • Based on the Ender Dragon multipart system with additional utilities and extensions.

Entity Navigation

  • Smoother and more intelligent pathfinding around large entities.
  • Pathfinding designed for entities with advanced movement capabilities that are supposed to be faster.
  • Pathfinding designed for larger entities

Common Models

Includes shared rendering/model utilities such as:

  • Emissive blocks
  • Handheld models larger than swords
  • Handheld models smaller than swords

Rendering & Shader Systems

  • General shader implementations and rendering hooks.

Sun and Moon Replacement System

  • (Wip) Replace vanilla celestial assets with custom ones. (WIP)
  • Replace fog color, clouds, sky color etc using enviromental attributes

Instanced Object Rendering

  • Post-processing fog shaders.
  • (WIP) Instanced SDF Geometry Rendering & pipelines

Animation Systems

3D & 2D Animation Support

  • First-person model hooks
  • Third-person model hooks
  • ModelPart replacement API (Includes the ability to play animations in replaced parts.)

JSON-Based Animation Resources

  • Tooling included for parsing Java models into JSON resources for supported entities.

Modeled Particle System

  • Lightweight entity-style particle rendering.
  • Designed for effects that require visual complexity without full entity logic or server synchronization.
  • Significant performance improvements over traditional entities.

Experimental Rendering Systems

(WIP) Bolt/Spline Rendering

Spline-based rendering framework intended for effects such as:

  • Lightning
  • Energy beams
  • Tentacles
  • IK-driven appendages

Structure System Generalization

  • Modify structures before and after they're built
  • (WIP) Expand the structure framework into a generalized API. With planned support for:
    • Global spawn frequency modification
    • better conditional spawning rules
    • Dynamic structure behavior customization

Future Features

Advanced Particle Systems

  • Potential SWMG-compatible particle framework ported to Fabric.
  • Support for modern rendering features.
  • GPU-rendered particles where feasible.

Advanced Pathfinding/AI Behaviors

  • Alternative pathfinding algorithms:
    • A*
    • Dijkstra-based systems
    • Cached large-scale navigation systems
  • Herding
  • Group coordination
  • Team-based movement
  • Breaking-Capable Pathing
    • Allow entities to destroy K obstacles while navigating.

License:

Licensed under ARR, free for use and redistribution through CurseForge, modrinth and our websites and trough other mods.

Forge, backporting, etc. are not allowed by default, please don't ask again. Ports forward of features are allowed you can PR them!

Project description from CurseForge.

Pick your setup

Omitl API by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Omitl API versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.