CurseForge · Minecraft mod
Sync - NeoForge Port
This mod provides clones, or as we like to call it, “shells”. These shells are basically a new individual, with their own inventory, experience level, and even gamemode.
Quick answer
Which Sync - NeoForge Port release should I use?
Sync - NeoForge Port NeoForge 1.20.1 1.0.0 targets 1.20.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Sync - NeoForge Port required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sync - NeoForge Port NeoForge 1.20.1 1.0.0 need?
NeoForge 1.20.1 1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sync - NeoForge Port without breaking your instance.
Built for Sync - NeoForge Port NeoForge 1.20.1 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NeoForge 1.20.1 1.0.0. It targets 1.20.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NeoForge 1.20.1 1.0.0. It opens that exact file at the source.
About this project
What does Sync - NeoForge Port add?
This is a updated version of the original Sync mod by iChun. We have permissions to port and update the mod as we want.
Sync provides clones, or as we like to call it, "shells". These shells are basically a new individual, with their own inventory, experience level, and even gamemode.
However, what they lack, is a mind to control them. That’s where the player comes in. Each shell is biometrically tied to the player who’s sample is used to create it, and will allow the player to “sync” their mind to the other shell, essentially creating multiple player instances.
Place a shell constructor down and right click it to provide a sample (warning, this hurts!). The shell constructor cannot work without power, so put a treadmill down next to it and lure a Pig or a Wolf to the center of the treadmill to generate Piggawatts. A lead will help out out with this (you will get it back). The shell constructor will begin building a shell.
Once the shell is constructed, you need to place down a shell storage unit and supply redstone power to it. The indicator will switch to green and you can walk into the storage unit to activate it. You will see a radial menu pop up with the list of available shells and their positions. Select the shell in the constructor (labelled with the “Done” indicator) and watch as you are synced into the new shell.
Shell syncing works cross dimensional too! Get to the nether and back through a shell! However, you cannot enter or leave shells in The End due to…. technical difficulties.
By default, shells provide an “extra life” to the player. When the shell you are using dies, you will immediately resync to the nearest shell available. You can mark a preference shell by right clicking a storage unit with a bed, labelling it as a home storage unit. You can also name storage units with a name tag. This “extra life” feature works in Hardcore mode, so if you have an active backup shell you will not be forced to abandon a hardcore world, but instead resync to another shell.
Items
Sync Core: (Replace Ender Pearl with Beacon for Hard Mode)

Shell Constructor:

Shell Storage:

Treadmill:

Original mod: https://github.com/iChun/Sync
Project description from CurseForge.
Pick your setup
Sync - NeoForge Port by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sync - NeoForge Port versions and loaders
NeoForge 1.20.1 1.0.0
Sync-NeoForge-1.20.1.jar
7 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.