CurseForge · Minecraft mod
[DRD] Dynamic Render Distance
Lowers your render distance only when FPS really drop, then brings it back to your own setting. VSync-aware, flicker-free, settings in Video Settings.
Quick answer
Which [DRD] Dynamic Render Distance release should I use?
[DRD] Dynamic Render Distance drd-mc1.21.5-fabric-1.0.3.jar targets 1.21.5 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is [DRD] Dynamic Render Distance required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does [DRD] Dynamic Render Distance drd-mc1.21.5-fabric-1.0.3.jar need?
drd-mc1.21.5-fabric-1.0.3.jar. Change the file and its required mods may change too.
Install Sodium first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add [DRD] Dynamic Render Distance without breaking your instance.
Built for [DRD] Dynamic Render Distance drd-mc1.21.5-fabric-1.0.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use drd-mc1.21.5-fabric-1.0.3.jar. It targets 1.21.5 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Sodium first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside drd-mc1.21.5-fabric-1.0.3.jar. It opens that exact file at the source.
About this project
What does [DRD] Dynamic Render Distance add?
One big base, a crowded village or a storm of mobs is enough to drag your FPS down. The usual fix is to lower your render distance for the whole game, or to stop and move the slider every time.
Dynamic Render Distance does it for you. When FPS drop below your target, it shortens what the game renders. When FPS come back, it brings the distance back up to your own setting. Nothing reloads, nothing flashes.
What it does
- Keeps your target FPS: you choose the FPS you want (60 by default). If VSync or your Max Framerate is lower, that cap is used instead.
- Reacts to how bad it is: the drop follows how far FPS are below the target, about 1 chunk per 7%, up to 8 chunks at once. It slides one chunk at a time so it stays smooth.
- Comes back on its own: the distance goes up again once FPS reach 97% of your target.
- Leaves your setting alone: your Render Distance slider and options.txt are never changed. Your setting is the ceiling, and the mod only works below it.
- Reloads nothing: a distance change rebuilds no chunks, with or without Sodium.
- Waits when you are away: it pauses while the window is minimized, unfocused or AFK-limited.
Works with
- Sodium and Embeddium: optional. Without them the mod works the same way.
- Bobby: the limit also applies to Bobby's chunks, on servers too.
- Distant Horizons: far LODs follow the same limit, through the Distant Horizons API. Its own settings are not changed.
- Servers and ServerCore: a distance changed from outside no longer reloads your chunks. In singleplayer, ServerCore no longer overwrites your slider. On a dedicated server, ServerCore keeps all its features.
Settings
In Options > Video Settings. On Fabric, also in a Dynamic RD tab with Sodium, and in Mod Menu.
| Setting | Default | Range | What it does |
|---|---|---|---|
| Enabled | ON | Turns the mod on or off | |
| Target FPS | 60 | 30 to 240 | The FPS you want to keep |
| Tolerance | 15% | 5 to 30% | How far below the target FPS may drop (average over 5 s) before the distance is lowered |
| Min Distance | 6 | 2 to 32 | Never render less than this |
| Max Drop | 8 | 1 to 8 | Most chunks removed at once |
| DRD Messages | ON | Shows each change in the action bar |
Advanced values are in config/dynamic-render-distance.json: checkIntervalTicks (100), cooldownTicks (200) and increaseStep (1).
Compatibility
- Fabric: Minecraft 1.18.2 to 26.3. Requires Fabric Loader 0.16.14 or newer.
- Forge: Minecraft 1.18.2 to 26.3.
- NeoForge: Minecraft 1.20.2 to 26.3. On 1.20.1, use the Forge file: it runs on NeoForge too.
- Install it on the client only. A server does not need it.
Used in the Legends Reborn: Medieval modpack.
Project description from CurseForge.
Pick your setup
[DRD] Dynamic Render Distance by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
3 loader builds26.2
2 loader builds26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
3 loader buildsShowing the newest 12 of 30 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[DRD] Dynamic Render Distance versions and loaders
drd-mc1.21.5-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.21.4-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.21.3-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.21.2-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.21.1-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.21-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.20.6-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.20.5-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.20.4-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.20.3-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.20.2-fabric-1.0.3.jar
6 Nov 2026
drd-mc1.20-fabric-1.0.3.jar
6 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.