CurseForge · Minecraft mod
Create: Improved Display Link Experience
Sprucing up the functionality of Display Links from Create mod
Quick answer
Which Create: Improved Display Link Experience release should I use?
Create: Improved Display Link Experience Create: IDLX 1.5 for Minecraft 1.20.1 & Create 6.0.X targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Improved Display Link Experience required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Improved Display Link Experience Create: IDLX 1.5 for Minecraft 1.20.1 & Create 6.0.X need?
Create: IDLX 1.5 for Minecraft 1.20.1 & Create 6.0.X. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Improved Display Link Experience without breaking your instance.
Built for Create: Improved Display Link Experience Create: IDLX 1.5 for Minecraft 1.20.1 & Create 6.0.X. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Create: IDLX 1.5 for Minecraft 1.20.1 & Create 6.0.X. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Create: IDLX 1.5 for Minecraft 1.20.1 & Create 6.0.X. It opens that exact file at the source.
About this project
What does Create: Improved Display Link Experience add?
Create: Improved Display Link Experience
Please downgrade your NeoForge to 21.1.233 if you are experiencing crashes on startup. Due to technical reasons I, as of now, sadly cannot finish and release the update that includes a fix of said issue. Apologies for the inconvenience.
The project description is not up to date at the moment. While it's going through total rework, check out the GitHub Changelog or the Modrinth Changelog for details about latest additions.
Create: Improved Display Link Experience (C: IDLX) is a little Quality-of-Life add-on for Create mod aimed at sprucing up some of Display Link features, mainly the underrated Attached Label option.
Features
Placeholders for the Attached Label
The way Create mod currently handles displaying information (aka data) with the attached label is by simply concatenating them with a space: It's a simple way, but thus a severely limiting one in terms of customization.

This add-on pushes the boundaries apart by introducing the $ and {} placeholders (aka specifiers). Placing one (or more) marks the place where the information string should be inserted. In short, the Attached Label can now act like a formatted string!

You can utilize as many placeholders as you want in one string. Mixing both types of them doesn't cause any issues as well!

If you need to insert a $ character literally (same applies to {}), without it turning into a placeholder, use backslash-escaping on it.

In case of no unescaped placeholders present in the label altogether, default (base Create's) concatenation will be applied.

Lastly, there's a new hover-on button that displays a Placeholders Usage Guide tooltip containing all the abovementioned.

Its last string displays which placeholders are active (available to use in this world/server, which is specified by the server config of the mod).

(A .webp version if the one above doesn't play properly)

Config
C: IDLX has a proper Create-styled config for both the client (visuals) and the server (per-world).
Client settings
Enable Guide Buttons: toggling that off will hide the abovementioned hover-on button in the Display Link interface.- Tooltip Customization:
Enable (Active Placeholders / Progress Bar Support) Tooltip: those two add their additional strings into the Placeholders Usage Guide tooltip, that change the text, reflecting the states of their respective config options in Server settings.
Server settings
Hide Escaping Of Disabled Placeholders: by default, when a disabled placeholder is escaped, the backslash stays visible as if placed before a regular character; enable to make it get hidden like if it did its job;Enable Crude Progress Bar Support: currently the progress bar characters are being rendered incorrectly (appear squashed together) if used with placeholders, so the support for this display format is disabled altogether by default (see Known Issues).- Placeholders Availability:
Enable (Dollar Sign / Curly Brackets) Placeholder: with those two it is possible to limit the placeholder functionality to only one option - the Dollar Sign or the Curly Brackets respectively - or disable the feature altogether by ticking both as off (affects the last string of the Placeholders Usage Guide tooltip);
Known Issues
Essentially C: IDLX provides a single flap display section with default formatting options, unlike Create that makes two for the label (default formatting) and the value (formatting specific to its display format) respectively. The consequence of the first method is that the progress bar characters are being rendered as literal characters (non-wide), and thus appear squashed together. Fixing that would involve rewriting the code to instead generate an array of sections. I started working on it but didn't have time to finish after running into numerous issues, and decided to postpone it for when I get more time on my hands. Currently, placeholders support for the progress bar is put behind config (off by default).
If anybody has the will to help me with this issue, I would appreciate the contribution very much.
Porting Plans
C: IDLX is planned to be backported to Forge 1.20.1. However I currently can not say exactly when that will happen.
Credits
Mod Development
- @LIUKRAST and @serverside-swzo for valuable Mixin advices at the early stage of C: IDLX development;
- GG_Gnom (
gg_gnomon Discord) for testing the mod (literally the only case of testing this mod I know).
Mod Page Decoration
- Devin's Badges for most badges used in this README;
- @flikrheist for the NeoForge badge specifically;
- FOR THE BADGE for the "Available For: 1.21.1" and "License: MIT" badges.
Translation
- @KEricMinecraft for Chinese Simplified (
zh_cn).
My first Minecraft mod, by the way!
Project description from CurseForge.
Pick your setup
Create: Improved Display Link Experience by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Improved Display Link Experience versions and loaders
Create: IDLX 1.5 for Minecraft 1.20.1 & Create 6.0.X
createidlx-1.20.1-1.5.jar
28 May 2026
Create: IDLX 1.4 for Minecraft 1.20.1 & Create 6.0.X
createidlx-1.20.1-1.4.jar
28 May 2026
Create: IDLX 1.5 for Minecraft 1.21.1 & Create 6.0.X
createidlx-1.21.1-1.5.jar
26 May 2026
Create: IDLX 1.4 for Minecraft 1.21.1 & Create 6.0.X
createidlx-1.21.1-1.4.jar
18 Apr 2026
Create: IDLX 1.3 for Minecraft 1.20.1 & Create 6.0.X
createidlx-1.20.1-1.3.jar
29 Mar 2026
Create: IDLX 1.3 for Minecraft 1.21.1 & Create 6.0.X
createidlx-1.21.1-1.3.jar
28 Mar 2026
Create: IDLX 1.2 for Minecraft 1.20.1 & Create 6.0.X
createidlx-1.20.1-1.2.jar
25 Mar 2026
Create: IDLX 1.2 for Minecraft 1.21.1 & Create 6.0.X
createidlx-1.21.1-1.2.jar
22 Mar 2026
Create: IDLX 1.1 for Minecraft 1.21.1 & Create 6.0.X
createidlx-1.21.1-1.1.jar
18 Feb 2026
Create: IDLX 1.0 for Minecraft 1.21.1 & Create 6.0.X
createidlx-1.21.1-1.0.jar
7 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.