Back to mods
Shrapnel Explosions Overhaul project artwork

CurseForge · Minecraft mod

Shrapnel Explosions Overhaul

The mod adds cinematic flying debris after explosions that deal damage, can penetrate thin obstacles, and ricochet off metal objects.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Shrapnel Explosions Overhaul release should I use?

Updated 25 days ago
Latest stable file ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar
Game version 1.20.1
Loader Forge

Shrapnel Explosions Overhaul ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Shrapnel Explosions Overhaul required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Shrapnel Explosions Overhaul ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar need?

ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

3 listed on this file 2 pulled in by those mods
Flerovium Optional for Shrapnel Explosions Overhaul ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar
optional
Matching file found Matched file: flerovium-forge-1.20.1-1.2.19-all.jar
AsyncParticles Optional for Shrapnel Explosions Overhaul ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar
optional
Matching file found Matched file: AsyncParticles-20.1.4.4+1.20.1.jar
Embeddium Needed by Flerovium
pulled in
Matching file found Matched file: [1.20.1] Embeddium 0.3.31
Create Needed by AsyncParticles
pulled in
Matching file found Matched file: Create 6.0.8 for mc1.20.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Shrapnel Explosions Overhaul without breaking your instance.

Built for Shrapnel Explosions Overhaul ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ShrapnelExplosionsMod-2.0.7.5-1.20.1.jar. It opens that exact file at the source.

About this project

What does Shrapnel Explosions Overhaul add?

ShrapnelExplosions V2.0: The Lethal Environment Update - Out Now!

Now, when an explosion occurs, each block can shatter into fragments with their own physical properties. They can deal damage, penetrate thin obstacles, and ricochet off metal objects. The fragments expend their kinetic energy with each collision, slowing them down and changing their trajectory.

Explosions generate two distinct layers of destruction, making every blast feel chaotic and realistic:

  • Primary Shrapnel (Initial Blast): These are the high-velocity shards spawned directly from the explosion itself. They represent the casing and core energy of the blast, flying out instantly to pepper the surrounding area.
  • Secondary Debris (Environmental): These projectiles are spawned from the actual blocks destroyed by the explosion. If a blast rips through a house, the house itself becomes the shrapnel. A stone wall produces heavy, lethal chunks, while glass windows shatter into a cloud of fast, jagged splinters.

REQUIRES: Cloth Config API

For best performance: AsyncParticles, Flerovium

Secondary Debris Demonstration

Primary Shrapnel Demonstration

Features

  • The fragments penetrate thin obstacles such as wooden doors, fences, leaves and glass;
  • Shards lose their speed when passing through obstacles and can change their trajectory;
  • Shrapnel can ricochet off metal objects such as: iron blocks, iron doors, gold blocks, copper blocks, and other objects that contain metal or copper in their sound type name;
  • Different types of objects slow down fragments differently;
  • The mod has a configuration menu.

Compatibility only for 1.20.1!

Also try

https://www.curseforge.com/minecraft/mc-mods/realistic-bullet-impact

Project description from CurseForge.

Pick your setup

Shrapnel Explosions Overhaul by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Shrapnel Explosions Overhaul versions and loaders

24 of 24 releases match

Looking for an older file? The official CurseForge project page is in Resources.