CurseForge · Minecraft mod
Ultimate Spawners
Fully customizable mob spawners and 1.21-inspired Vault mechanics, perfect for map creators, servers, and modpacks.
Quick answer
Which Ultimate Spawners release should I use?
Ultimate Spawners ultimatespawners-0.0.2.jar targets 1.19.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Ultimate Spawners required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Ultimate Spawners ultimatespawners-0.0.2.jar need?
ultimatespawners-0.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Ultimate Spawners without breaking your instance.
Built for Ultimate Spawners ultimatespawners-0.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ultimatespawners-0.0.2.jar. It targets 1.19.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ultimatespawners-0.0.2.jar. It opens that exact file at the source.
About this project
What does Ultimate Spawners add?

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Ultimate Spawners is a high-performance utility designed specifically for map makers and server administrators who need absolute control over mob spawning mechanics. It brings the highly anticipated 1.21 Vault mechanics to Minecraft 1.20, allowing for deep customization that goes far beyond vanilla limitations.
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Ultimate Spawners completely redefines how mob spawners work, giving players and server owners massive freedom when configuring spawning mechanics.
Example Options & Commands
Spawn Delay:"x" - Sets the time (in ticks) before a mob spawns.
Day Spawn:"Off/On" - Controls whether the mob can spawn during the day.
Destroyable:"Off/On " - Determines whether the spawner can be broken.
⚠️ Compatibility Notice :
The mod should work with other mods, but full compatibility has not been tested with every modpack yet.
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Configuration Basics
Creative Only: GUI can only be accessed in Creative Mode.
Survival players will see an "Access Denied" message.
Spawn Eggs: You can quickly add mobs to the list by right-clicking the spawner with any Spawn Egg while in Creative or you can add it manually.
ID System: Both Spawners and Vaults use a Vault ID (1-500000). Keys dropped by a spawner will only open Vaults with the matching ID and Key Mode.
⚠️ IMPORTANT:
if you do it wrong in the configuration, the mod will not load
Commands
📖 Spawner Configuration (In-Game GUI)
Every Ultimate Spawner can be fully configured through an intuitive GUI.
General Settings
- Mode (At Level / Above / Below) - Controls spawn height relative to the block using V.Offset.
- Spawn Delay - Time between spawn cycles.
- Max Entities - Maximum number of mobs maintained by this spawner.
- Day Spawn / Dark Only - Time and light condition requirements.
- Torch Spawn - Allows spawning even in high block light.
- Destroyable - Allows or prevents Survival players from breaking the spawner.
⚔️ Trial System
Spawners can operate as scalable trial encounters.
- Key Mode - Converts the spawner into a Trial encounter with rewards and progression mechanics.
- Auto Range - Horizontal player detection range.
- V.Radius - Vertical detection range across floors.
- Min Players - Required players to activate the trial.
- Mobs Per Player - Dynamically scales difficulty based on nearby players.
Total spawned mobs scale automatically with multiplayer participation and respect the configured entity cap.
🧟 Mob List
Each spawner supports multiple entity entries.
- Uses standard
modid:entity_nameformat - Up to 16 different mobs per spawner
- At least one entity entry is required
👾 Per-Mob Configuration (Mob CFG)
Each entity can be customized individually:
- Weight - Relative selection chance compared to other mobs
- Sun Immune - Prevents burning in sunlight
- Custom Name - Assigns a custom display name
🎁 Loot & Rewards
Ultimate Spawners includes a fully configurable reward system.
Custom Loot
- OFF → Uses default mob drops
- ON → Uses configured loot table
Each item supports:
- Individual drop chance
- Minimum and maximum stack size
⚠️ IMPORTANT:
If Custom Loot is enabled and the loot list is empty, mobs will drop nothing.
This can be intentionally used to disable farming or create challenge encounters.
Depending on configuration, custom loot can replace or extend vanilla drops.
🌍 Automatic Vanilla Spawner Integration
Ultimate Spawners can automatically integrate into existing worlds:
- Replace vanilla spawners automatically
- Import existing mob data
- Apply configuration profiles
- Restrict behavior per dimension
- Convert generated structures on chunk load
Perfect for modpacks and existing saves.
🧰 For Modpack Creators
Global behavior can be configured inside:
config/ultimatespawners-common.toml
The config includes detailed comments explaining every available option, including:
- automatic spawner replacement
- default trial behavior
- vault and key systems
- spawn safety checks
- profile assignment
- performance controls
Advanced customization can be done through:
ultimatespawners_user_content
This folder allows adding custom profiles, assets, and extended configuration without modifying the mod itself.
⚠️ IMPORTANT - Updating From Older Versions
If you are upgrading from a previous version, it is highly recommended to perform a clean configuration reset to avoid crashes or data conflicts.
Before launching the new version, delete:
config/ultimatespawners-common.tomlultimatespawners_user_contentfolder
The files will be regenerated automatically on next launch.
📦 Modpacks: Yes, you are fully allowed to include Ultimate Spawners in any modpack !
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Project description from CurseForge.
Pick your setup
Ultimate Spawners by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ultimate Spawners versions and loaders
ultimatespawners-0.0.2.jar
1 Mar 2026
ultimatespawners-0.0.2.jar
28 Feb 2026
ultimatespawners-0.0.1.jar
27 Feb 2026
ultimatespawners-0.0.1.jar
26 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.