CurseForge · Minecraft mod
SC-SuperB Bridge
A lightweight compatibility mod that allows military explosions from SuperbWarfare to breach SecurityCraft blocks.
Quick answer
Which SC-SuperB Bridge release should I use?
SC-SuperB Bridge sc_superb_bridge-1.2.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is SC-SuperB Bridge required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does SC-SuperB Bridge sc_superb_bridge-1.2.0.jar need?
sc_superb_bridge-1.2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add SC-SuperB Bridge without breaking your instance.
Built for SC-SuperB Bridge sc_superb_bridge-1.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sc_superb_bridge-1.2.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sc_superb_bridge-1.2.0.jar. It opens that exact file at the source.
About this project
What does SC-SuperB Bridge add?
💣 SC-SuperB Bridge
A lightweight compatibility mod that lets military explosions from Superb Warfare and its addons breach SecurityCraft reinforced blocks.
No more indestructible bunkers against tanks and nukes.
Just drop the JAR into your mods/ folder and you're done. No patched versions. No hard dependencies. No nonsense.
🔥 Scaling System
Blast strength is measured in TNT — 1.0 means one vanilla TNT block, so the numbers actually mean something you can picture.
| Weapon | Blast strength | Breach radius |
|---|---|---|
| 🔫 Pistols, small arms | below 0.75 TNT | no effect |
| 🧨 One TNT block | 1.0 TNT | ~2.8 blocks |
| 🛡 Tank AP shell | ~1.0 TNT | ~2.8 blocks |
| 💥 Tank HE shell | ~2.5 TNT | ~7 blocks |
| 🚀 Heavy bombs / cruise missiles | ~5.5 TNT | ~15 blocks |
| ☢ Nuclear weapons | ~7.5 TNT and up | ~21 blocks |
Destruction is probabilistic with linear falloff — highest at the centre of the blast, fading to zero at the edge of the breach radius. With default settings a reinforced block at ground zero always breaks; lower maxDestroyChance if you want survivors even at the centre.
Reinforced blocks remain far tougher than normal blocks — one TNT clears about 4 blocks of ordinary stone but only ~2.8 blocks of reinforced material. They're simply no longer invincible.
⚙️ Features
- 🧩 Zero dependencies — no compile-time dependency on SecurityCraft or Superb Warfare. Detection happens at runtime through the block registry.
- 🌍 Universal compatibility — works with any mod that creates standard explosions, not just Superb Warfare.
- 🎯 Full SecurityCraft coverage — reinforced blocks, doors, trapdoors, scanners, laser blocks and everything else in the mod.
- 🧨 Intuitive units — strength in TNT, not raw explosion radii.
- 🛡 Respects your rules — explosions that aren't allowed to damage terrain (
mobGriefing=false, or Superb Warfare explosions configured not to break blocks) leave reinforced blocks alone too. - 🔧 Fully configurable — threshold, breach depth, break chance, drops and effects.
- 🔒 Server-authoritative config — settings live on the server and sync to clients automatically. Clients cannot override them.
🔧 Configuration
The config is a server config, so it lives inside the world folder:
<world>/serverconfig/sc_superb_bridge-server.toml
On a dedicated server that's world/serverconfig/. It's generated on first world load and synced to every joining client.
| Option | Default | Range | What it does |
|---|---|---|---|
enabled |
true |
true / false | Master switch. Off = the mod does nothing and reinforced blocks stay invincible. |
minimumTnt |
0.75 |
0.0 – 25.0 | Minimum blast strength, in TNT, needed to damage reinforced blocks at all. Weaker explosions (pistols, small grenades) do nothing. |
breachPerTnt |
2.8 |
0.0 – 16.0 | How many blocks deep one TNT of blast strength breaches. Higher = reinforced blocks are weaker. Breach radius = blast strength × this. |
maxDestroyChance |
1.0 |
0.0 – 1.0 | Chance a block at the very centre of the blast breaks, fading to zero at the edge of the breach radius. |
dropBlocks |
false |
true / false | Whether destroyed reinforced blocks drop as items instead of being obliterated. |
breakEffects |
true |
true / false | Play the usual breaking particles and sound. Off makes blocks vanish silently. |
Common tweaks
- "Reinforced blocks break too easily" → lower
breachPerTnt(e.g.1.5). - "One TNT shouldn't be enough" → lower
maxDestroyChance(e.g.0.25). Each blast then only has a chance to break a block, so several explosions on the same spot are needed. - "Only heavy ordnance should matter" → raise
minimumTnt(e.g.2.0), so tank shells and bombs work but grenades and single TNT don't. - "I want the blocks back" → set
dropBlocks = true.
⚠️ Explosions don't stack. Every TNT block detonates on its own at ~1.0 TNT strength, so raising minimumTnt above 1.0 disables plain TNT completely no matter how much you pile up. To make something take more hits, lower maxDestroyChance instead.
Changes take effect after a server restart.
📦 Requirements
Forge
- Minecraft 1.20.1
- Forge 47.2.0+
NeoForge
- Minecraft 1.21.1
- NeoForge 21.1+
Optional (but that's the whole point)
- SecurityCraft — without it the mod loads fine and simply has nothing to act on.
- Superb Warfare or any other mod whose weapons create explosions (AshVehicle, etc.).
🧠 How it works
After every explosion the mod runs a second pass over nearby SecurityCraft blocks and rolls destruction against the scaling rules above. Superb Warfare AP shells that hit a reinforced block directly are also caught during their penetration phase, so they don't have to rely on their explosion alone.
Everything is server-side; no client mod is needed beyond installing the JAR on both sides as usual.
Project description from CurseForge.
Pick your setup
SC-SuperB Bridge by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SC-SuperB Bridge versions and loaders
sc_superb_bridge-1.2.0.jar
18 Aug 2026
sc_superb_bridge-1.2.0.jar
18 Aug 2026
sc-superb-bridge-1.1.4-HOTFIX.jar
sc_superb_bridge-1.1.4-HOTFIX.jar
25 Feb 2026
sc-superb-bridge-1.1.3.jar
25 Feb 2026
scwarfarebridge-1.1.1.jar
24 Feb 2026
scwarfarebridge-1.0.0.jar
24 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.