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SC-SuperB Bridge project artwork

CurseForge · Minecraft mod

SC-SuperB Bridge

A lightweight compatibility mod that allows military explosions from SuperbWarfare to breach SecurityCraft blocks.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SC-SuperB Bridge release should I use?

Updated 2 days ago
Latest stable file sc_superb_bridge-1.2.0.jar
Game version 1.20.1
Loader Forge

SC-SuperB Bridge sc_superb_bridge-1.2.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is SC-SuperB Bridge required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does SC-SuperB Bridge sc_superb_bridge-1.2.0.jar need?

sc_superb_bridge-1.2.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 1 pulled in by one of those mods
Security Craft Optional for SC-SuperB Bridge sc_superb_bridge-1.2.0.jar
optional
Matching file found Matched file: [1.20.1] SecurityCraft v1.10.2.1.jar
[SBW] Superb Warfare Optional for SC-SuperB Bridge sc_superb_bridge-1.2.0.jar
optional
Matching file found Matched file: superbwarfare-0.8.9.1-hotfix-mc1.20.1-993063bed-all.jar
Kotlin for Forge Needed by [SBW] Superb Warfare
pulled in
Matching file found Matched file: Kotlin for Forge 4.12.0

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add SC-SuperB Bridge without breaking your instance.

Built for SC-SuperB Bridge sc_superb_bridge-1.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use sc_superb_bridge-1.2.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside sc_superb_bridge-1.2.0.jar. It opens that exact file at the source.

About this project

What does SC-SuperB Bridge add?

💣 SC-SuperB Bridge

A lightweight compatibility mod that lets military explosions from Superb Warfare and its addons breach SecurityCraft reinforced blocks.

No more indestructible bunkers against tanks and nukes.

Just drop the JAR into your mods/ folder and you're done. No patched versions. No hard dependencies. No nonsense.


🔥 Scaling System

Blast strength is measured in TNT1.0 means one vanilla TNT block, so the numbers actually mean something you can picture.

Weapon Blast strength Breach radius
🔫 Pistols, small arms below 0.75 TNT no effect
🧨 One TNT block 1.0 TNT ~2.8 blocks
🛡 Tank AP shell ~1.0 TNT ~2.8 blocks
💥 Tank HE shell ~2.5 TNT ~7 blocks
🚀 Heavy bombs / cruise missiles ~5.5 TNT ~15 blocks
☢ Nuclear weapons ~7.5 TNT and up ~21 blocks

Destruction is probabilistic with linear falloff — highest at the centre of the blast, fading to zero at the edge of the breach radius. With default settings a reinforced block at ground zero always breaks; lower maxDestroyChance if you want survivors even at the centre.

Reinforced blocks remain far tougher than normal blocks — one TNT clears about 4 blocks of ordinary stone but only ~2.8 blocks of reinforced material. They're simply no longer invincible.


⚙️ Features

  1. 🧩 Zero dependencies — no compile-time dependency on SecurityCraft or Superb Warfare. Detection happens at runtime through the block registry.
  2. 🌍 Universal compatibility — works with any mod that creates standard explosions, not just Superb Warfare.
  3. 🎯 Full SecurityCraft coverage — reinforced blocks, doors, trapdoors, scanners, laser blocks and everything else in the mod.
  4. 🧨 Intuitive units — strength in TNT, not raw explosion radii.
  5. 🛡 Respects your rules — explosions that aren't allowed to damage terrain (mobGriefing=false, or Superb Warfare explosions configured not to break blocks) leave reinforced blocks alone too.
  6. 🔧 Fully configurable — threshold, breach depth, break chance, drops and effects.
  7. 🔒 Server-authoritative config — settings live on the server and sync to clients automatically. Clients cannot override them.

🔧 Configuration

The config is a server config, so it lives inside the world folder:

<world>/serverconfig/sc_superb_bridge-server.toml

On a dedicated server that's world/serverconfig/. It's generated on first world load and synced to every joining client.

Option Default Range What it does
enabled true true / false Master switch. Off = the mod does nothing and reinforced blocks stay invincible.
minimumTnt 0.75 0.0 – 25.0 Minimum blast strength, in TNT, needed to damage reinforced blocks at all. Weaker explosions (pistols, small grenades) do nothing.
breachPerTnt 2.8 0.0 – 16.0 How many blocks deep one TNT of blast strength breaches. Higher = reinforced blocks are weaker. Breach radius = blast strength × this.
maxDestroyChance 1.0 0.0 – 1.0 Chance a block at the very centre of the blast breaks, fading to zero at the edge of the breach radius.
dropBlocks false true / false Whether destroyed reinforced blocks drop as items instead of being obliterated.
breakEffects true true / false Play the usual breaking particles and sound. Off makes blocks vanish silently.

Common tweaks

  • "Reinforced blocks break too easily" → lower breachPerTnt (e.g. 1.5).
  • "One TNT shouldn't be enough" → lower maxDestroyChance (e.g. 0.25). Each blast then only has a chance to break a block, so several explosions on the same spot are needed.
  • "Only heavy ordnance should matter" → raise minimumTnt (e.g. 2.0), so tank shells and bombs work but grenades and single TNT don't.
  • "I want the blocks back" → set dropBlocks = true.

⚠️ Explosions don't stack. Every TNT block detonates on its own at ~1.0 TNT strength, so raising minimumTnt above 1.0 disables plain TNT completely no matter how much you pile up. To make something take more hits, lower maxDestroyChance instead.

Changes take effect after a server restart.


📦 Requirements

Forge

  • Minecraft 1.20.1
  • Forge 47.2.0+

NeoForge

  • Minecraft 1.21.1
  • NeoForge 21.1+

Optional (but that's the whole point)

  • SecurityCraft — without it the mod loads fine and simply has nothing to act on.
  • Superb Warfare or any other mod whose weapons create explosions (AshVehicle, etc.).

🧠 How it works

After every explosion the mod runs a second pass over nearby SecurityCraft blocks and rolls destruction against the scaling rules above. Superb Warfare AP shells that hit a reinforced block directly are also caught during their penetration phase, so they don't have to rely on their explosion alone.

Everything is server-side; no client mod is needed beyond installing the JAR on both sides as usual.

Project description from CurseForge.

Pick your setup

SC-SuperB Bridge by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

SC-SuperB Bridge versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.