CurseForge · Minecraft mod
Live Texture Editor
Edit and create resource packs without leaving Minecraft
Quick answer
Which Live Texture Editor release should I use?
Live Texture Editor Texture Editor 2.3.1 - 26.2 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Live Texture Editor required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Live Texture Editor Texture Editor 2.3.1 - 26.2 need?
Texture Editor 2.3.1 - 26.2. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Live Texture Editor without breaking your instance.
Built for Live Texture Editor Texture Editor 2.3.1 - 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Texture Editor 2.3.1 - 26.2. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Texture Editor 2.3.1 - 26.2. It opens that exact file at the source.
About this project
What does Live Texture Editor add?

Edit Minecraft textures directly in-game without leaving your world.
The Live Texture Editor Mod lets you modify blocks, items, entities, and GUI elements instantly.
Simply look at a block, press a key, edit the texture, and see the changes live.
Ideal for resource pack creators, pixel artists, and anyone who wants fast, efficient editing.
| Block Editor | Mob Editor |
|---|---|
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| GUI Editor | Browse Menu |
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Watch the Tutorial
Join the Discord:
Key Features
Block Editor
- Look at any block and press
R(default) to open its texture. - Edit individual faces (top, bottom, sides) separately.
- Changes apply instantly in the world without reloading.
Item & Entity Editor
- Edit mob textures directly (Zombie, Creeper, etc.).
- Modify item icons with pixel-perfect precision.
- Spawn egg integration opens the corresponding mob texture automatically.
GUI & HUD Editor
- Customize hotbar, crosshair, hearts, hunger, and XP bar.
- Edit inventories, crafting tables, furnaces, chests, and more.
- Supports both standalone textures and sprite atlases.
Tools
- Pencil, Brush (for texturing), Eraser, Flood Fill, Line Tool, Eyedropper
- Zoom (Mouse Wheel) and Pan (Right Click + Drag)
- Toggle grid display
- Full color picker with hex input
- Undo and Redo functionality
Export to Resource Pack
- One-click export to a ready-to-use
.zipresource pack. - Non-destructive editing keeps original textures intact.
- Exported packs can be layered over existing packs to override them.
The editor always uses the currently active resource pack as the base.
How to Use
Controls
J(Default) – Enable the Live Texture Editor.R(Default) – Open the editor for the block or entity you are looking at.X(Default) – Hold to see the world without your changes
In the Editor
- Left Click – Draw / Use tool
- Right Click + Drag – Pan canvas
- Scroll Wheel – Zoom
- Y and Z – Undo / Redo
- G – Toggle grid
Applying Changes
- Apply live updates instantly in your session.
- Export the pack to save all applied textures.
- Reset to revert to the original texture (Vanilla or active resource pack).
Compatibility
- Minecraft Version: 1.21, 1.21.4, 1.21.5, 1.21.10, 1.21.11, 26.1.x, 26.2
- Mod Loader: Fabric
- Required Dependency: Fabric API
Works seamlessly with other resource packs.
Active texture packs are loaded as the base, and your edits visually override them. Exported packs can be placed on top of existing packs.
Known Limitations
- Non-cube blocks (Beds, Stairs, Slabs, Fences, Chests, etc.) are currently disabled to avoid mapping errors. Support for complex models is planned.
Installation
- Install Fabric Loader.
- Install Fabric API.
- Place the mod
.jarfile into yourmodsfolder. - Launch Minecraft.
Or simply download using Modrinth App / Curseforge
Created by zee
Special mentions:
Port to 26.x: 1_st_Cat
Project description from CurseForge.
Pick your setup
Live Texture Editor by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Live Texture Editor versions and loaders
Texture Editor 2.3.1 - 26.2
livetextureeditor-2.3.1.jar
4 Aug 2026
Texture Editor 2.3 - 26.2
livetextureeditor-2.3.jar
4 Aug 2026
Texture Editor 2.2 - 26.2
livetextureeditor-2.2.jar
27 Jul 2026
Texture Editor 2.2 - 26.1.x
livetextureeditor-2.2.jar
17 Jun 2026
Texture Editor 2.2 - 1.21.11
livetextureeditor-2.2.jar
15 May 2026
Texture Editor 2.1.1 - 1.21.11
livetextureeditor-2.1.jar
24 Apr 2026
Texture Editor 2.1 - 1.21.5
livetextureeditor-2.1.jar
3 Apr 2026
Texture Editor 2.1 - 1.21.11
livetextureeditor-2.1.jar
3 Apr 2026
Texture Editor 2.0 - 1.21.11
livetextureeditor-2.0.jar
31 Mar 2026
Texture Editor 1.4.1 - 1.21.11
livetextureeditor-1.4.1.jar
23 Mar 2026
Texture Editor 1.4 - 1.21.11
livetextureeditor-1.4.jar
21 Mar 2026
Texture Editor 1.3.7
livetextureeditor-1.3.7.jar
19 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.



