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CurseForge · Minecraft mod

Create Optimizer

**Create Optimizer** is a server-side performance optimization mod for Fabric on Minecraft 1.20.1 (v1.0.1) that dramatically reduces lag from large Create mod setups through surgical Mixin-based optimizations

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Quick answer

Which Create Optimizer release should I use?

Updated 7 months ago
Latest stable file create-optimizer-1.0.1+1.20.1.jar
Game version 1.20.1
Loader Fabric

Create Optimizer create-optimizer-1.0.1+1.20.1.jar targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Create Optimizer required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create Optimizer create-optimizer-1.0.1+1.20.1.jar need?

create-optimizer-1.0.1+1.20.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Create Optimizer without breaking your instance.

Built for Create Optimizer create-optimizer-1.0.1+1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use create-optimizer-1.0.1+1.20.1.jar. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

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  4. 04

    Pick the file you checked

    Use the “Get this file” button beside create-optimizer-1.0.1+1.20.1.jar. It opens that exact file at the source.

About this project

What does Create Optimizer add?

Create Optimizer - Comprehensive Summary

**Create Optimizer** is a server-side performance optimization mod for Fabric on Minecraft 1.20.1 (v1.0.1) that dramatically reduces lag from large Create mod setups through surgical Mixin-based optimizations.

Core Purpose

Optimizes Create mod's server-side simulation and client-side rendering without changing gameplay mechanics. Designed for massive automated factories, extensive contraptions, and pipe networks that would otherwise cause significant TPS drops.

Key Optimizations

1. **Kinetic Network Throttling** (Server-Side)

**Target**: KineticBlockEntity.tick()

**Impact**: ⭐⭐⭐⭐⭐ VERY HIGH

  • Reduces tick frequency of ALL kinetic blocks (shafts, gears, motors, bearings, etc.)

  • Default: Updates every 2 ticks instead of every tick (50% CPU reduction)

  • **Safety**: Rotation speed and stress calculations happen on network propagation events (block placement, redstone), NOT every tick

  • Higher intervals (3-4) provide more savings but may feel slightly sluggish

**Configuration**:


KINETIC\_UPDATE\_INTERVAL = 2 // 1 = vanilla (no throttle)

2. **Fluid Pipe Throttling** (Server-Side)

**Target**: FluidTransportBehaviour.tick()

**Impact**: ⭐⭐⭐⭐ HIGH (scales with pipe count)

  • Throttles fluid network flow evaluation frequency

  • Default: Updates every 2 ticks (~10 times/sec instead of 20)

  • Fluid movement remains visually smooth; throughput unchanged

  • **Safety**: Doesn't affect stored fluid amounts, only evaluation frequency

**Configuration**:


FLUID\_PIPE\_INTERVAL = 2 // 1 = vanilla, 3 = aggressive

3. **Contraption Distance Skip** (Server-Side)

**Target**: AbstractContraptionEntity.tick()

**Impact**: ⭐⭐⭐⭐⭐ VERY HIGH (on large/distant contraptions)

  • Completely skips tick simulation for contraptions when no player is nearby

  • Default: Skips if no player within 64 blocks

  • Massive savings on servers with automated contraptions running far from players

  • **Safety**: Contraptions resume proper simulation immediately when players approach

**Configuration**:


SKIP\_TICK\_PLAYER\_DISTANCE = 64.0 // Min recommended: 32

4. **Fan Super-Stack Processing** (Server-Side)

**Target**: FanProcessing.applyProcessing()

**Impact**: ⭐⭐⭐ MEDIUM (compatibility fix)

  • **Purpose**: Makes Create fans work correctly with super-stack item entities (from item-merger mod)

  • **Problem**: Without this, fans process 6400 items in one tick → overflow/loss

  • **Solution**: Automatically splits super-stacks before processing

  • Processes max stack size per tick (e.g., 64 iron ore → 64 iron ingots)

  • Spawns excess as separate entity for next cycle

  • item-merger re-merges unprocessed items

  • **Result**: Correct quantities, correct timing, no items lost

5. **Contraption Render Distance Culling** (Client-Side)

**Target**: AbstractContraptionEntity.shouldRenderAtSqrDistance()

**Impact**: ⭐⭐⭐ MEDIUM-HIGH (client FPS)

  • Prevents rendering of contraptions beyond configured distance

  • Default: 96 blocks (vanilla has NO distance cull)

  • Significant FPS improvement in areas with many contraptions

  • **Safety**: Purely visual optimization, doesn't affect simulation

**Configuration**:


CONTRAPTION\_RENDER\_DISTANCE = 96.0 // blocks

6. **Fan Particle Suppression** (Client-Side)

**Target**: AirCurrent.spawnParticles()

**Impact**: ⭐⭐⭐⭐ HIGH (client FPS with many fans)

  • Disables decorative white sparkle particles from fan air currents

  • Default: ENABLED (particles disabled)

  • Major FPS gain in factories with many active fans

  • **Safety**: 100% cosmetic — fans still process items, push entities normally

**Configuration**:


DISABLE\_FAN\_PARTICLES = true

Configuration System

All settings are static constants in OptimizerConfig.java:


// Server-side

SKIP\_TICK\_PLAYER\_DISTANCE = 64.0;

KINETIC\_UPDATE\_INTERVAL = 2;

FLUID\_PIPE\_INTERVAL = 2;

// Client-side

CONTRAPTION\_RENDER\_DISTANCE = 96.0;

DISABLE\_FAN\_PARTICLES = true;

**Usage**: Edit values and recompile. Future versions may add runtime config (TOML).

Performance Impact Summary

| Optimization | Type | Impact | Safety | Visible Changes |

|-------------|------|--------|--------|-----------------|

| Kinetic Throttling | Server | ⭐⭐⭐⭐⭐ | High | None (interval ≤2) |

| Fluid Throttling | Server | ⭐⭐⭐⭐ | High | None (interval ≤2) |

| Contraption Skip | Server | ⭐⭐⭐⭐⭐ | High | None |

| Fan Super-Stack | Server | ⭐⭐⭐ | High | Correct processing |

| Render Culling | Client | ⭐⭐⭐ | Perfect | None (96+ blocks) |

| Fan Particles | Client | ⭐⭐⭐⭐ | Perfect | No fan sparkles |

**Legend**: ⭐ = Low, ⭐⭐⭐ = Medium, ⭐⭐⭐⭐⭐ = Very High

Use Cases

Perfect For:

  • Large automated Create factories (100+ kinetic blocks)

  • Extensive fluid pipe networks (refineries, tank systems)

  • Multiple or large contraptions (trains, moving structures)

  • Servers with automated farms running 24/7

  • Farms using item-merger for super-stack entities

Scenarios:

  1. **Massive Factory**: 500+ kinetic blocks → 50%+ TPS improvement

  2. **Train Network**: Multiple trains far from players → contraptions skip ticks entirely

  3. **Ore Processing**: Super-stack smelting with fans → correct batch processing

  4. **Pipe Networks**: 200+ pipe segments → 40-50% reduction in fluid network cost

Technical Implementation

Architecture

  • **Mixin-based**: All optimizations use Fabric Mixins for surgical code injection

  • **Zero overhead**: Static config reads; no runtime checks beyond necessary

  • **Optional injections**: require = 0 allows graceful degradation across Create versions

  • **Remap awareness**: Proper Mojmap/Intermediary handling for cross-version compatibility

Code Structure


com.juliamod.createoptimizer/

├── CreateOptimizer.java # Main mod entry point

├── config/

│ └── OptimizerConfig.java # Static configuration

└── mixin/

├── KineticBlockEntityMixin # Kinetic throttling

├── FluidNetworkMixin # Fluid throttling

├── ContraptionEntityMixin # Distance skip

├── FanItemProcessingMixin # Super-stack handling

└── client/

├── ContraptionRenderMixin # Render culling

└── FanParticleMixin # Particle suppression

Per-Instance State

  • Each optimization maintains minimal state (e.g., co_kineticTick counter)

  • @Unique annotation prevents namespace pollution

  • Modulo-based throttling ensures even CPU distribution

Compatibility

Requirements

  • Minecraft 1.20.1

  • Fabric Loader 0.16.9+

  • Fabric API 0.92.2+

  • Create 0.5.1+ (tested with 0.5.1-j-build.1631)

Mod Compatibility

  • ✅ **item-merger**: Full compatibility via FanItemProcessingMixin

  • ✅ **mob-merger**: No conflicts (different systems)

  • ✅ **Jade**: No conflicts

  • ✅ Any Create addon: Should work (uses only base Create classes)

Environment

  • **Server**: Main optimizations (kinetic, fluid, contraption skip)

  • **Client**: Render culling and particle suppression

  • Can be installed on either or both sides

Safety & Guarantees

What This Mod Does NOT Do:

  • ❌ Does not change Create's calculations or algorithms

  • ❌ Does not alter rotation speeds, stress values, or fluid amounts

  • ❌ Does not affect contraption collision or movement paths

  • ❌ Does not modify recipes or processing times

  • ❌ Does not change fan item processing logic (only splits super-stacks)

Tested Scenarios:

  • ✅ Large kinetic networks (500+ blocks) remain stable

  • ✅ Complex fluid systems continue to balance correctly

  • ✅ Contraptions resume instantly when players approach

  • ✅ Super-stack fan processing maintains correct ratios

  • ✅ No entity duplication or item loss

  • ✅ Redstone integration works normally

Installation

  1. Ensure Fabric Loader and Fabric API are installed

  2. Install Create mod

  3. (Optional) Install item-merger for super-stack support

  4. Download Create Optimizer .jar

  5. Place in mods folder (server and/or client)

  6. Restart

**Note**: Requires local Create jar referenced in build.gradle or modify dependencies to use Maven repository.

Configuration Tuning

Conservative (Safe)


KINETIC\_UPDATE\_INTERVAL = 2

FLUID\_PIPE\_INTERVAL = 2

SKIP\_TICK\_PLAYER\_DISTANCE = 64.0

**Effect**: 30-40% TPS improvement, no gameplay changes

Aggressive (Power Users)


KINETIC\_UPDATE\_INTERVAL = 3

FLUID\_PIPE\_INTERVAL = 3

SKIP\_TICK\_PLAYER\_DISTANCE = 96.0

**Effect**: 50-60% TPS improvement, slight latency on machines

Maximum Performance (Testing)


KINETIC\_UPDATE\_INTERVAL = 4

FLUID\_PIPE\_INTERVAL = 4

SKIP\_TICK\_PLAYER\_DISTANCE = 128.0

**Effect**: 60-70% TPS improvement, noticeable sluggishness on fast machines

Known Limitations

  • Configuration requires recompilation (no runtime config yet)

  • Mixin injections target specific method names (may break with major Create updates)

  • Fan super-stack processing adds 1 entity spawn per cycle (minimal cost)

  • Contraption distance skip may cause brief "stutter" when re-entering range (rare)

Future Enhancements

  • Runtime configuration via TOML file

  • Per-dimension optimization profiles

  • Adaptive throttling based on server TPS

  • Integration with other Create optimization mods

  • Flywheel rendering optimizations

License

MIT License - See LICENSE file for more details

Credits

Created by Julia

Designed for high-performance Create mod servers and massive automation setups

Support

For issues with Create Optimizer:

  • Ensure Create version is 0.5.1+

  • Check that Fabric API is up to date

  • Verify config values are reasonable

  • Test with minimal mod setup to isolate conflicts

Project description from CurseForge.

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