CurseForge · Minecraft mod
Ravenborne
This is a fantasy RPG mod featuring combat and classes. Choose from Wizard, Paladin, Ranger, or Berserker- each wielding exclusive weapons and abilities. Ancient Biome filled with rare artifacts, lost relics, and powerful gear waiting to be discovered.
Quick answer
Which Ravenborne release should I use?
Ravenborne_Beta(v.1.0) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Ravenborne required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Ravenborne_Beta(v.1.0) need?
Ravenborne_Beta(v.1.0). Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Ravenborne without breaking your instance.
Built for Ravenborne_Beta(v.1.0). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Ravenborne_Beta(v.1.0). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Ravenborne_Beta(v.1.0). It opens that exact file at the source.
About this project
What does Ravenborne add?
Ravenborne is a high-fantasy RPG expansion built around class identity, progression depth, and environmental storytelling. The mod introduces a structured class system where players commit to a combat philosophy rather than simply equipping different gear.
At its core are four primary classes:
Wizard – A master of arcane manipulation. Wizards channel elemental forces, ritual magic, and forbidden knowledge. Their exclusive staves, spell foci, and relic tomes amplify mana flow, enabling ranged burst damage, area denial, and battlefield control. Their progression tree emphasizes spell synergy, cooldown optimization, and mana efficiency scaling.
Paladin – A divine frontline defender. Paladins wield sanctified blades and radiant hammers bound to oath mechanics. Their kit revolves around mitigation, healing pulses, protective auras, and smite-based burst windows. Gear progression enhances durability scaling, aura radius, and holy damage amplification.
Ranger – A precision-based hunter and mobility specialist. Rangers utilize custom bows, crossbows, and trap mechanisms exclusive to the class. Their combat loop rewards positioning, critical timing, and sustained DPS through marked targets, poison stacking, and environmental interaction.
Berserker – A high-risk melee aggressor. Berserkers gain power through rage accumulation, sacrificing defense for explosive close-range damage. Their unique axes and chained weapons scale with missing health, combo chains, and momentum-based combat mechanics.
The Ancient Biome
A central feature of the mod is the Ancient Elriche Plateu Biome — a rare, lore-driven region tied to forgotten civilizations and primal forces. This biome contains:
Procedurally integrated ruins and ritual sites
Elite biome-exclusive mobs with advanced AI behaviors
Class-specific customisable raven/crow companion
Environmental design emphasizes verticality, mist layers, ambient particle systems, and dynamic lighting to create a sense of mythic isolation. Progression into the biome is semi-gated, encouraging preparation and build optimization.
Progression & Systems
The mod integrates:
Class-bound weapon restrictions
Tiered gear evolution paths
Relic augmentation systems
Passive skill branching
PvE-oriented scaling encounters
Combat is designed around identity commitment. Switching classes is costly, reinforcing specialization and build planning.
Overall, Ravenborne is not just a content expansion—it is a structured RPG layer that transforms survival gameplay into a class-driven, lore-rich combat experience built on risk, reward, and mastery.
Project description from CurseForge.
Pick your setup
Ravenborne by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ravenborne versions and loaders
Ravenborne_Beta(v.1.0)
ravenborne-0.1.0 (1).jar
8 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.