CurseForge · Minecraft mod
Dota2World
A Dota2 mod adapted for Minecraft
Quick answer
Which Dota2World release should I use?
dota2world-0.6.4-beta.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Dota2World required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does dota2world-0.6.4-beta.jar need?
dota2world-0.6.4-beta.jar. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Dota2World without breaking your instance.
Built for dota2world-0.6.4-beta.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dota2world-0.6.4-beta.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dota2world-0.6.4-beta.jar. It opens that exact file at the source.
About this project
What does Dota2World add?
So far, I have managed to implement the mechanical modification of stats, damage, speed, defense and other basics + I have transferred some of the items, their list can be seen in the screenshot.
That's all I've been able to move during this time.
In the future, player leveling will be created, the implementation will take place through the killing of dota heroes, who will be in the form of a dungeon boss. You will be able to collect your own build and unique mechanics, in addition, there will be leveling skills, adding various chips and other things to them.
In the future, I will style all items in the minecraft style.
You will be able to find a building, summon hero bosses (while there is only a butcher), get improvement spheres from them and get and upgrade skills (while 1 branch has been implemented as a test, there will be a branching tree of improvements)
What do I want to do next?
Finish the existing items and add new ones, including combining current items into their ultimate forms.
Introduce many heroes and their abilities.
Carefully design and develop a full skill tree for abilities.
Add new NPCs and expand dungeons into a fully engaging, playable state.
Add super-bosses.
Add raids.
Rework the orb acquisition and upgrade logic to make the gameplay deeper and more interesting.
Possibly add quests and missions (based on player community feedback).
Improve the UI and polish all visual effects.
Create proper item icons in a Minecraft-style aesthetic.
Establish a clear development and update roadmap.
https://www.donationalerts.com/r/kerohapa - You can help with the development of the project!
Project description from CurseForge.
Pick your setup
Dota2World by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Dota2World versions and loaders
dota2world-0.6.4-beta.jar
8 Aug 2026
dota2world-0.4.4-beta.jar
dota2world-1.0.0.jar
4 Aug 2026
dota2world-0.3.1-beta.jar
1 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.