CurseForge · Minecraft mod
Warborn Origins Addon
Custom Origins for the Warborn SMP
Quick answer
Which Warborn Origins Addon release should I use?
Warborn Origins Addon warbornorigins-neoforge-1.5.3 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Warborn Origins Addon required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Warborn Origins Addon warbornorigins-neoforge-1.5.3 need?
warbornorigins-neoforge-1.5.3. Change the file and its required mods may change too.
Install NeoOrigins first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Warborn Origins Addon without breaking your instance.
Built for Warborn Origins Addon warbornorigins-neoforge-1.5.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use warbornorigins-neoforge-1.5.3. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install NeoOrigins first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside warbornorigins-neoforge-1.5.3. It opens that exact file at the source.
About this project
What does Warborn Origins Addon add?
The Warborn Origins
An Origins addon for Minecraft NeoForge 1.21.1 that adds 17 playable races, each with unique powers, strengths, and weaknesses. Based on Medieval Origins and adapted for use on the Warborn Realms Server.
Elves
Race Attribute - Vegetarian (eating meat causes Nausea, Weakness, and Hunger)
Elven Stature - 1.15x height, 0.95x width
High Elf
Warborn who choose High Elf origin acknowledge that in their past life they were magic users. From those who could bring down the moon on someone to a magician pulling a rabbit out of their hat, they saw with magic they could accomplish any goal.+:Arcane Mastery: +20% magic damage dealt (Iron's Spells & Spellbooks)
-:Fragile: +20% physical damage taken
o:Encumbered: -10% movement speed per heavy armor piece worn (a Feather Falling enchant on your boots negates the penalty)
A:Arcane Surge: Activate to weave a ward shaped by your stance - Regeneration II + Resistance I while sneaking, or Strength I + Speed I while standing (8s, 45s cooldown)
Moon Elf

Warborn who choose Moon Elf origin acknowledge that in their past life they were the unseen, using shadows and darkness to execute their calculated moves. Their victims would never see them coming.+:Night Strike: Attacking while in stealth deals 60% bonus damage, but instantly breaks your cover (5s cooldown before you can vanish again)
-:Faltering Focus: Being slowed also inflicts Weakness on you
o:Shadow Marked: Immune to projectiles while in darkness. 20% chance to fully dodge any hit while invisible - but if struck while invisible, you're marked with Glowing for 10 seconds
A:Moonlit Veil: Invisibility while sneaking in darkness or rain, as long as your stealth meter holds. Direct sunlight burns through the meter fast; Glowing prevents stealth entirely
o:Sun Sensitivity: Slowness while exposed to open sky in clear daytime (Fire Protection on your helmet negates it)
Wood Elf

Warborn who choose Wood Elf origin acknowledge that in their past life they were a friend of nature, preferring to be outside. Outdoor activities were their favorite, from planting flowers to hunting all types of species.+:Flower Affinity: Standing near a flower grants a buff based on its type (Dandelion=Speed, Poppy=Strength, Blue Orchid=Water Breathing, Allium=Fire Resistance, Azure Bluet=Luck, Cornflower=Jump Boost, Lily of the Valley=Regeneration)
+:Light on Feet: -50% fall damage
-:Flammable: +50% fire damage taken
o:Nature's Veil: Invisibility and Night Vision while standing in tall grass or ferns, lingering 1.5s after you leave
Dwarves
Race Attribute - Dwarven Mining (25% faster mining speed)
Dwarf Stature - 0.85x height, 1.1x width
Mountain Dwarf

Warborn who choose Mountain Dwarf origin acknowledge that in their past life they were hardy people, built strong and able to withstand anything thrown at them - and not bad at outdrinking everyone else either.
+:Dwarven Brew: Activate for Instant Health and Saturation (45s cooldown)
-:Dense Body: Cannot swim - you sink - and take Slowness while submerged
o:Mountain Born: Night Vision while underground
o:Stonereach: +1 block mining/interaction reach, but -10% ranged weapon damage
Wild Dwarf

Wandering survivors of the wilds who haggle better prices but are vulnerable to explosions, living off the land and leading their tamed companions into battle.
+:Born Trader: Permanent Hero of the Village, for better villager trade prices
-:Fragile Frame: +30% damage taken from explosions
o:Pack Bond: Tamed companions slowly regenerate 0.5 HP every 6 seconds while out of combat
A:Wild Pact: Crouch and right-click a mob to bring it under your command (max 4 companions)
Dark Dwarf

Cursed dwarves bound to soul fire, immune to every all efects but plagued by unnatural hunger. Outlaws see kin in their exile, and their rage bursts forth as dark energy
+:Pillager Pact: Pillagers and Vindicators will not attack you unless you attack them first
-:Cursed: Lose 4 hunger instantly every 10 minutes
o:Tainted Constitution: Immune to all status effects, positive and negative - potions and buffs can't help you either
A:Energy Shockwave: Activate to release a burst of dark energy - 3 damage and Slowness to all enemies within 5 blocks (45s cooldown)
Humans
Human

Classic Minecraft adventurers.
+:Built Different: +1 flat damage dealt against players of any other origin (PvP only)
Withered

A cursed human consumed by plague, now walking among the undead.
+:Undead Kin: Zombies, Husks, Drowned, Zombie Villagers, Zombified Piglins, Skeletons, Strays, Wither Skeletons, Bogged, and Phantoms will not attack you unless you attack them first
-:Insomniac: Cannot sleep - though you can still set your spawn point with a bed
o:Diseased Constitution: Immune to Hunger and Poison effects
A:Plague Burst: Activate to release a burst of contagion - Wither and Hunger to all mobs within 5 blocks for 6s (45s cooldown)
o:Waterlogged Lungs: Undead lungs don't need air - you never drown
Revenant

Betrayers who forged Mortanis's prison, cursed to undeath. Denied Luminara's gifts, they cannot harvest crops and are burned by Smite, and they sustain themselves by draining essence from the living.
+:Essence Extraction: On hit vs. living, non-undead targets, heal 0.5 HP
-:Necrotic Curse: +20% damage taken from Smite-enchanted weapons
o:Black Thumb: Cannot harvest crops. +10% Iron's Spellbooks summon damage
A:Revenance: Activate to summon 4 wither skeleton thralls to fight for you for 3 minutes (45s cooldown)
Monsters
Race Attribute - Carnivore (eating anything but meat causes Nausea, Weakness, and Hunger)
Arachnae

Tall spider-folk who scale walls and trap enemies in webs. Spiders see them as kin, but they are highly vulnerable to the Bane of Arthropods enchantment.
Arachnid Stature: 1.08x height, 0.95x width
+:Wall Climber: Climb walls by walking into them. Hold sneak to cling in place
-:Arthropod Bane: +20% damage taken from Bane of Arthropods-enchanted weapons
o:Spider Friend: Spiders will not attack you unless you attack them first
A:Master of Webs: Move freely through cobwebs without being slowed. Activate to shoot a cobweb projectile that snares enemies on landing
Goblin

Small and cunning, Goblins are obsessed with gold and treasure. Their strong stomachs and nimble fingers make them excellent scavengers, though villagers charge them dearly.
Goblin Stature: 0.85x height, 0.85x width
+:Lucky Fingers: Passive Luck I
+:Gold Affinity: Gold weapons, tools, and armor perform as if they were diamond. Any gold gear held in hand grants +0.5 attack speed
-:Haggler: Villagers charge significantly higher prices when trading with you
o:Kleptomania: Each hit has a chance to steal 1-3 XP from the target, but anvil and enchanting costs are 15% higher for you
Orc

Created by goblins as brutish slaves, Orcs cast off their chains. Towering and powerful, they embody raw fury, but their goblin blood curses them with an insatiable hunger and restless anger that drives them ever toward conflict.
Orc Stature: 1.25x height, 1.15x width
-:Ravenous: Hunger depletes 50% faster
o:Shield Breaker: Your strikes disable enemy shields - but you cannot raise a shield yourself
A:Dashing Supremacy: While sprinting, activate to charge forward with Speed III and Resistance I, dealing 8 damage and Slowness to nearby enemies (45s cooldown)
Beasts
Race Attribute - Night Vision
Boarling

*Cursed remnants of mortal greed punished by Mortanis. Twisted into swine-like bodies, Boarlings are bound to the Nether, embracing their curse and turning survival into a weapon of dominion.*Boarling Stature: 1.05x height, 1.05x width
+:Fire Hungry: Immune to fire and lava damage. Submerging in lava slowly restores hunger
-:Water Intrusion: Take damage over time while in water or rain
o:Nether Born: +10% attack damage and +10% movement speed in the Nether; -10% to both everywhere else. Always run warmer, with extra heat resistanc
A:Unholy Deal: Activate to strike an unholy bargain - Strength II and Speed I for 20s, at the cost of 4 HP (requires more than 5 hearts to use, 45s cooldown)
Siren
Enchanting water-dwellers who thrive beneath the waves. Sirens gain enhanced swimming and regeneration in water, but weaken on land. Their mesmerizing song saps the strength of hostile creatures.
Siren Stature: default height, 0.9x width
+:Aquatic Grace: In water - enhanced swim speed, natural healing, Night Vision, Water Breathing, no gravity, and extra cold resistance. Normal underwater mining speed
-:Land Weakness: -10% movement speed and -10% attack damage while on land
o:Ocean's Guard: Guardians, Elder Guardians, Drowned, wild Sirens, and Sea Serpents will not attack you unless you attack them first
A:Siren's Song: Activate to sing a haunting song - Slowness and Weakness to all mobs within 10 blocks for 8s (45s cooldown)
Dragonkin
Race Attribute - Draconic Presence
Fire Dragon Born
Ancient dragon-kin born of flame. Their blood burns with primordial heat, and their rage ignites when they do.
+:Scorched Hide: Immune to fire and lava damage, with extra heat resistance
-:Short Fuse: +10% damage taken while below 25% health
o:Pyromaniac: Landing hits builds up heat - at full heat, your next hit unleashes a fire burst and resets. Take double damage from freezing, hypothermia, and drowning
o:Draconic Presence: Passive animals and villagers flee from you
A:Inferno Burst: Activate to erupt with draconic flame, igniting all enemies within 4 blocks for 5s and granting Strength I and Fire Resistance for 10s (45s cooldown)
Lightning Dragon Born

Crackling with static energy, these dragon-kin thrive in storms and discharge lightning when struck.
+:Galvanized: Immune to lightning damage. Being struck by lightning grants Regeneration I
+:Storm Sense: During rain and thunderstorms, +15% attack damage and +15% movement speed
-:Live Wire: Every 4 seconds while in water, take 1 damage as your charge discharges
o:Draconic Presence: Passive animals and villagers flee from you
A:Lightning Conductor: Activate to become a lightning rod - any enemy that hits you in melee gets struck by lightning, for 5s (45s cooldown)
Cold Dragon Born

Frozen-blooded dragon-kin who carry the chill of ancient glaciers. Their presence slows all it reaches.
+:Glacier Skin: Immune to freezing
+:Permafrost Aura: Enemies within 3 blocks are passively slowed. You're immune to Slowness and gain extra cold resistance, at the cost of 10% of your own movement speed
-:Cold Blooded: +20% damage taken from fire, lava, and hyperthermia
o:Draconic Presence: Passive animals and villagers flee from you
A:Flash Freeze: Activate to instantly freeze all entities within 3 blocks, as if submerged in powder snow (45s cooldown)
Project description from CurseForge.
Pick your setup
Warborn Origins Addon by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Warborn Origins Addon versions and loaders
warbornorigins-neoforge-1.5.3
warbornorigins-neoforge-1.5.3.jar
4 Aug 2026
warbornorigins-neoforge-1.5.2
warbornorigins-neoforge-1.5.2.jar
3 Aug 2026
warbornorigins-neoforge-1.5.1
warbornorigins-neoforge-1.5.1.jar
30 Jul 2026
warbornorigins-neoforge-1.5.0.jar
28 Jul 2026
warbornorigins-neoforge-1.4.9.jar
26 Jul 2026
warbornorigins-neoforge-1.4.7.jar
21 Jul 2026
warbornorigins-neoforge-1.4.5.jar
18 Jul 2026
warbornorigins-1.0.6.jar
3 May 2026
Looking for an older file? The official CurseForge project page is in Resources.
