CurseForge · Minecraft mod
RegionGuard
Inspired by WorldGuard, RegionGuard is a NeoForge Minecraft mod that lets server owners define protected regions with customizable flags.
Quick answer
Which RegionGuard release should I use?
regionguard-0.2.0-mc26.x.jar targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is RegionGuard required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does regionguard-0.2.0-mc26.x.jar need?
regionguard-0.2.0-mc26.x.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add RegionGuard without breaking your instance.
Built for regionguard-0.2.0-mc26.x.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use regionguard-0.2.0-mc26.x.jar. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside regionguard-0.2.0-mc26.x.jar. It opens that exact file at the source.
About this project
What does RegionGuard add?
RegionGuard is a NeoForge server protection mod inspired by WorldGuard that allows server owners to create protected regions and control what players, mobs, Pixelmon, and blocks can do inside those areas. Regions are created using WorldEdit selections and then configured with flags, making it easy to protect spawns, towns, or any other important areas on your server.
Features
- Create protected regions using WorldEdit selections (
//wand,//pos1,//pos2) - Simple region management commands like
/rg define,/rg remove,/rg info, and/rg list - Flexible flag system to control building, interactions, mob spawning, explosions, fire, fluids, and more
- Region owners and members that can bypass protections and can be added even while players are offline
- Greeting and farewell messages when entering or leaving regions, with
&color code support - Customizable locale file so all mod text can be edited (
config/RegionGuard/locale.json) - Pixelmon integration, allowing separate control of wild Pixelmon spawning, movement, and player-owned Pixelmon usage
- Modded block support, including containers and machines from other mods
- Whitelist and blacklist interaction control for specific blocks such as Pixelmon healers, PCs, or modded chests
- Container protection system that works with vanilla and modded storage blocks
- Optimized region checks to minimize server performance impact
Useful flag examples include: build, entry, interact, chest-access, mob-spawning, fire-spread, tnt, creeper-explosion, pixelmon-spawn, pixelmon-entry, and pixelmon-player
Example commands
/rg define spawn
/rg flag spawn build deny
/rg flag spawn greeting &aWelcome to Spawn!
/rg addmember spawn PlayerName
/rg flag spawn list
Permissions:
regionguard.command- access to/rgcommands.regionguard.command.define- define regions.regionguard.command.redefine- redefine regions.regionguard.command.remove- remove regions.regionguard.command.list- list regions.regionguard.command.info- inspect region info.regionguard.command.flag- set, clear, and list flags.regionguard.command.members- add/remove owners and members.regionguard.bypass.build- bypass build-related protections.regionguard.bypass.interact- bypass interaction protections.regionguard.bypass.entry- bypass entry protections.regionguard.bypass.pvp- bypass PvP protections.regionguard.bypass.mob-spawning- bypass mob-spawning protections.regionguard.bypass.mob-entry- reserved for mob-entry protections.
Known Issues:- Issues with modded blocks sometimes allowing players to use one half, but not the other. *- After a server restart, sometimes there are issues with the region flags working properly.
- Occasional Java errors in console when attempting to use some blocks inside region protection.
I am actively looking into issues, and will be resolving them as soon as possible. Please comment any issues!*
Project description from CurseForge.
Pick your setup
RegionGuard by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader buildShowing the newest 12 of 14 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RegionGuard versions and loaders
regionguard-0.2.0-mc26.x.jar
3 Aug 2026
regionguard-0.2.0.jar
regionguard-0.2.0-mc1.21.x.jar
3 Aug 2026
regionguard-0.1.7.jar
5 Jun 2026
regionguard-0.1.5.jar
21 Mar 2026
regionguard-0.1.3.jar
20 Mar 2026
regionguard-0.1.0.jar
8 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.