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CurseForge · Minecraft mod

Double Jump Enchant

A server-side Double Jump enchantment for boots. Fully configurable jump strengths, max levels, and anvil book upgrades. No client mod required!

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Quick answer

Which Double Jump Enchant release should I use?

Updated last month
Latest stable file doublejumpenchant-neoforge-26.2-1.2.0-26.2.jar
Game version 26.2
Loader NeoForge

Double Jump Enchant doublejumpenchant-neoforge-26.2-1.2.0-26.2.jar targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Double Jump Enchant required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Double Jump Enchant doublejumpenchant-neoforge-26.2-1.2.0-26.2.jar need?

doublejumpenchant-neoforge-26.2-1.2.0-26.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Double Jump Enchant without breaking your instance.

Built for Double Jump Enchant doublejumpenchant-neoforge-26.2-1.2.0-26.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use doublejumpenchant-neoforge-26.2-1.2.0-26.2.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside doublejumpenchant-neoforge-26.2-1.2.0-26.2.jar. It opens that exact file at the source.

About this project

What does Double Jump Enchant add?

JOIN OUR DISCORD

This server-side mod adds a brand-new, fully configurable Double Jump enchantment for boots.

Enchantment on boots

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE

Install on the server. Client installation is optional (vanilla clients can join and use it seamlessly). Singleplayer note: Works perfectly in singleplayer. Just install it normally in your mods folder.

Features

  • 100% Server-Side: Works seamlessly on Forge (1.20.1), NeoForge (1.21.1), and Fabric (1.20.1, 1.21.1, 1.21.11 via loader 0.18.4).
  • Intuitive Mechanics: Use your double jump once while in the air. The ability resets the moment your feet touch the ground.
  • Customizable Power: You decide exactly how many enchantment levels exist and how strong the jump boost is for each level.
  • Vanilla-style Anvil Upgrades: Players can combine enchantment books to level them up, just like regular Minecraft enchantments.
  • Modpack Ready: Ships with 10 built-in language translations out of the box.
  • Treasure Chest Loot Support: Double Jump enchanted books can spawn in vanilla treasure chests (fully configurable, can be disabled).
  • Optional Treasure-Only Mode: You can make Double Jump a treasure-only enchantment via config (disabled by default for backward compatibility).

Configuration Made Easy

You have full control over how the mod behaves. You can find the config file here:

  • Forge / NeoForge: <server>/config/doublejumpenchant-server.toml
  • Fabric: <server>/config/doublejumpenchant-server.json

Config Options:

  • levelBoosts — A list of jump strengths. The number of values you put here automatically determines how many levels the enchantment has!
  • allowBookUpgrades — Turn on/off the ability to combine books on an anvil.
  • anvilUpgradeExperienceCost — Set the exact XP level cost for combining books.
  • treasureBooksEnabled — Enable/disable chest generation for Double Jump books.
  • treasureBookChance — Global chance to add the Double Jump loot pool.
  • treasureBookMinRolls — Minimum rolls for that loot pool.
  • treasureBookMaxRolls — Maximum rolls for that loot pool.
  • treasureBookLevelWeights — Per-level weights (e.g. [6, 3, 1]).
  • treasureBookLootTables — List of loot tables where books may appear.
  • treasureOnlyEnchantment — If true, Double Jump is treated as treasure-only (not obtainable from the enchanting table).

Default Setup: Out of the box, the mod is balanced with 3 tiers and anvil upgrades enabled:

levelBoosts = [0.38, 0.47, 0.54]
allowBookUpgrades = true
anvilUpgradeExperienceCost = 8
treasureBooksEnabled = true
treasureBookChance = 0.12
treasureBookMinRolls = 1
treasureBookMaxRolls = 1
treasureBookLevelWeights = [6, 3, 1]
treasureOnlyEnchantment = false

How Anvil Upgrades Work

If you have allowBookUpgrades set to true, players can combine books of the same tier to reach the next level:

  • Double Jump I + Double Jump IDouble Jump II
  • Double Jump II + Double Jump IIDouble Jump III (Players can only craft up to the highest level you've defined in your config).

For Modpack Creators

  • Under the hood, the enchantment is registered with support for up to 10 levels. This means you can easily add or remove levels via the config without ever needing to rebuild the .jar file.
  • In normal survival gameplay, the mod strictly follows the levels defined in your levelBoosts config.
  • If an admin uses a command to give a player a level higher than your config allows (e.g., Level 5 when only 3 are configured), the jump strength will safely cap out at your highest configured value.

Project description from CurseForge.

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Recent files

Double Jump Enchant versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.