CurseForge · Minecraft mod
Scavenger Mobs
Scavenger Mobs makes hostile mobs smarter by having them seek out, compare, and equip nearby gear - zombies grab swords and armor, skeletons upgrade their bows, illagers snatch shields, and piglins become temporarily friendly when they find gold equipment.
Quick answer
Which Scavenger Mobs release should I use?
Scavenger Mobs scavengermobs-neoforge-1.21.1-1.1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Scavenger Mobs required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Scavenger Mobs scavengermobs-neoforge-1.21.1-1.1.0.jar need?
scavengermobs-neoforge-1.21.1-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Scavenger Mobs without breaking your instance.
Built for Scavenger Mobs scavengermobs-neoforge-1.21.1-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use scavengermobs-neoforge-1.21.1-1.1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside scavengermobs-neoforge-1.21.1-1.1.0.jar. It opens that exact file at the source.
About this project
What does Scavenger Mobs add?
Scavenger Mobs
Ever noticed how zombies can pick up items but rarely do anything useful with them? Scavenger Mobs fixes that by giving hostile mobs the intelligence to actively seek out and equip better gear.
When you drop a diamond sword near a zombie, it won't just ignore it - the zombie will walk over, compare it against whatever rusty iron sword it's currently holding, and make the upgrade. The same goes for armor, and the comparison isn't just surface level. Mobs evaluate enchantments, durability, and material tier before deciding whether an item is worth picking up. That Sharpness V netherite sword you accidentally dropped? Yeah, the zombie wants it, and it knows exactly why.
Different mobs have different priorities. Skeletons obsess over bows, heavily weighing enchantments like Power and Flame when deciding whether to swap. Wither skeletons prefer melee weapons instead. Pillagers and vindicators will grab shields and crossbows to bolster their raids, while evokers just want something to hide behind. Drowned seek out tridents alongside the usual zombie fare.
Piglins get special treatment. When a piglin picks up any piece of gold equipment, it becomes temporarily friendly - not because you're wearing gold, but because you've essentially bribed it with a shiny new toy. This pacification lasts 30 seconds by default, giving you a window to pass through or set up a more permanent arrangement.
When a mob equips something new, it drops whatever it was previously holding. This creates interesting battlefield dynamics where gear changes hands multiple times during a fight, and you might find a zombie wearing your fallen friend's entire loadout.
Mobs that pick up gear won't run off with it. Any mob that picks something up becomes persistent and never despawns while holding it, and the items it picked up are guaranteed to drop when it dies, whatever killed it (Curse of Vanishing still applies, as in vanilla). Both behaviors can be turned off in the config.
Modded Mobs & Datapacks
Any mob can be taught to scavenge, from the config or with entity type tags in a datapack. Pick the behavior profile that fits:
| Profile | Tag | Picks up |
|---|---|---|
| Zombie | scavengermobs:zombie_like |
Weapons and armor |
| Skeleton | scavengermobs:skeleton_like |
Bows and crossbows |
| Wither Skeleton | scavengermobs:wither_skeleton_like |
Melee weapons |
| Pillager | scavengermobs:pillager_like |
Crossbows and shields |
| Vindicator | scavengermobs:vindicator_like |
Axes and shields |
| Illager | scavengermobs:illager_like |
Shields |
| Piglin | scavengermobs:piglin_like |
Gold gear |
Example data/scavengermobs/tags/entity_types/zombie_like.json:
{
"replace": false,
"values": ["examplemod:cave_zombie", "#examplemod:undead"]
}
Mobs added this way always scavenge, regardless of the Mob Toggles. Mobs that extend a vanilla zombie, skeleton, illager or piglin are picked up automatically.
Item Blacklist
Items listed in itemBlacklist (config) or in the scavengermobs:blacklist item tag (datapack) are never picked up by any mob.
Configuration
All settings are found in scavengermobs-common.toml:
[General Settings]
# Range in blocks that mobs search for items (1.0 to 32.0)
scavengeRange = 8.0
# Ticks between scavenge attempts, 20 ticks = 1 second (10 to 200)
scavengeCooldown = 40
# Chance per cooldown to attempt scavenging (0.0 to 1.0)
scavengeChance = 0.5
[Mob Toggles]
zombiesScavenge = true
skeletonsScavenge = true
illagersScavenge = true
piglinsScavenge = true
witherSkeletonsScavenge = true
drownedScavenge = true
husksScavenge = true
straysScavenge = true
[Piglin Settings]
# Piglins become friendly when picking up gold gear
piglinsPacifyGold = true
# Duration of friendliness in ticks (100 to 6000)
piglinPacifyDuration = 600
[Pickup Safety]
# Mobs that pick up gear never despawn
persistentOnPickup = true
# Mobs always drop the gear they picked up when they die
guaranteedDrops = true
[Custom Mobs]
# Entity ids or #entity_type_tags for each behavior profile (all default to empty)
zombieLike = []
skeletonLike = []
witherSkeletonLike = []
pillagerLike = []
vindicatorLike = []
illagerLike = []
piglinLike = []
[Item Blacklist]
# Item ids or #item_tags that mobs never pick up
# Example: ["minecraft:golden_sword", "#forge:tools/axes"]
itemBlacklist = []
Project description from CurseForge.
Pick your setup
Scavenger Mobs by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.6
2 loader builds1.20.5
2 loader builds1.20.4
2 loader builds1.20.3
2 loader builds1.20.2
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Scavenger Mobs versions and loaders
scavengermobs-neoforge-1.21.1-1.1.0.jar
25 Oct 2026
scavengermobs-fabric-1.21.1-1.1.0.jar
25 Oct 2026
scavengermobs-1.1.0.jar
25 Oct 2026
Scavenger Mobs 1.0.0
scavengermobs-1.0.0.jar
12 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.