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Agritech (AT2) project artwork

CurseForge · Minecraft mod

Agritech (AT2)

Farming automation mod. Planters and raised beds grow your crops and trees for you.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Agritech (AT2) release should I use?

Updated 2 days ago
Latest stable file agritechtwo-1.1.0.4+mc-1.21.1.jar
Game version 1.21.1
Loader NeoForge

Agritech (AT2) agritechtwo-1.1.0.4+mc-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Agritech (AT2) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Agritech (AT2) agritechtwo-1.1.0.4+mc-1.21.1.jar need?

agritechtwo-1.1.0.4+mc-1.21.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

5 listed on this file 4 pulled in by those mods
Mystical Agradditions Optional for Agritech (AT2) agritechtwo-1.1.0.4+mc-1.21.1.jar
optional
Matching file found Matched file: MysticalAgradditions-1.21.1-8.0.14.jar
Mystical Agriculture Optional for Agritech (AT2) agritechtwo-1.1.0.4+mc-1.21.1.jar
optional
Matching file found Matched file: MysticalAgriculture-1.21.1-8.0.27.jar
Croptopia Optional for Agritech (AT2) agritechtwo-1.1.0.4+mc-1.21.1.jar
optional
Matching file found Matched file: croptopia-neoforge-1.21.1-4.2.4.jar
Integrated Dynamics Optional for Agritech (AT2) agritechtwo-1.1.0.4+mc-1.21.1.jar
optional
Matching file found Matched file: integrateddynamics-1.21.1-neoforge-1.35.0.jar
Ars Nouveau Optional for Agritech (AT2) agritechtwo-1.1.0.4+mc-1.21.1.jar
optional
Matching file found Matched file: ars_nouveau-1.21.1-5.13.1
Cucumber Library Needed by Mystical Agradditions
pulled in
Matching file found Matched file: Cucumber-1.21.1-8.0.16.jar
EpheroLib Needed by Croptopia
pulled in
Matching file found Matched file: EpheroLib-1.21.1-NEO-FORGE-1.2.0.jar
Common Capabilities Needed by Integrated Dynamics
pulled in
Matching file found Matched file: commoncapabilities-1.21.1-neoforge-2.11.5.jar
Cyclops Core Needed by Integrated Dynamics
pulled in
Matching file found Matched file: cyclopscore-1.21.1-neoforge-1.29.3.jar

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Agritech (AT2) without breaking your instance.

Built for Agritech (AT2) agritechtwo-1.1.0.4+mc-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use agritechtwo-1.1.0.4+mc-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside agritechtwo-1.1.0.4+mc-1.21.1.jar. It opens that exact file at the source.

About this project

What does Agritech (AT2) add?

AT

Agritech (AT2)

Farming automation mod. Planters and raised beds grow your crops and trees for you.

Automated Planters

Plant a seed or sapling, it grows by itself, drops go into whatever's underneath it. All 11 vanilla wood types.

Cloche

Glass dome that attaches to a planter. Boosts growth speed and yield, stacks with fertilizer. Right-click to attach, shift-right-click empty-handed to take it back off. Break a cloched planter and you get both items back separately.

Fertilizer

Bone meal works. Also supports Mystical Agriculture, Immersive Engineering, and Forbidden & Arcanus fertilizers. Pipe or hopper it into any side of the planter.

Data-Driven

Nothing's hardcoded. Add/remove/edit seeds, soils, saplings, fertilizers through:

  • Datapacks — regular JSON
  • KubeJS — for scripted/server-side control

Means you can add support for unsupported mods, change growth modifiers, mess with fertilizer values, or override defaults you don't like.

Mod Support

Crops: Mystical Agriculture & Mystical Agradditions, Farmer's Delight, Ars Nouveau, Silent Gear, Silent's Gems, Immersive Engineering, Occultism, Cobblemon, Pam's HarvestCraft 2, Actually Additions, Croptopia, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Trees: Ars Nouveau & Ars Elemental, Forbidden & Arcanus, Integrated Dynamics, Silent Gear, Occultism, Cobblemon, Pam's HarvestCraft 2, Croptopia, EvilCraft, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Soils: Mystical Agriculture farmland, Farmer's Delight soils, Just Dire Things goosoils, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Interactive Placement

  • Right-click with seeds/saplings/soil to insert directly
  • Right-click with a hoe to till compatible blocks
  • Right-click vanilla farmland with mystical essence to convert it

Raised Beds

Manual early-game version. All 12 wood types. Grows stuff automatically but drops harvest on the ground instead of storing it. Outdoor + sky access + daytime = growth bonus. No cloche or automation, fertilize by hand. JEI/Jade supported.

Crates

54-slot storage block, 12 wood types. Auto-collects drops in a 5x5 area, toggleable in the GUI, configurable interval. Pipes can use any side. Also just works as normal storage if you don't care about the auto-collect.

Note

Agritech is NOT related to Agritech: Evolved (ATE). Not an addon, not a successor, doesn't build on it. Two separate mods, similar name, same general idea, zero shared code.

Running both is fine but pointless — datapacks/KubeJS for one won't do anything for the other, different namespaces entirely.

Project description from CurseForge.

Pick your setup

Agritech (AT2) by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Agritech (AT2) versions and loaders

55 of 55 releases match

Looking for an older file? The official CurseForge project page is in Resources.